Skip to content

Cave-in

Environments Designed by yes
Tier
1
Type
Event
Difficulty
11
Impulses
Make the party cautious Make them navigate dangerous pathways Make rocks fall

Environment overview

A dangerous rockfall triggered by a big force or a natural phenomenon.

Potential adversaries

Features

Passives

passive
  • Don't Trip

    When a character rolls with Fear while traversing a dangerous area, they must mark a Stress. This also triggers the Safe Passage countdown.

    Questions
    • What obstacles are there on the ground?
  • Safe Passage

    Entering the cave starts a Countdown (loop 6). Tick the Countdown as per the Don’t Trip feature; the GM can also tick the countdown by spending 1 Fear if they have the spotlight during a battle or a dangerous situation.

    At Countdown (3): part of the floor collapses and the characters must make an Agility Reaction Roll or take d12 damage per Tier. They might discover a new area and the GM can immediately spotlight 1d4 adversaries (if present).

    At Countdown (0), a passage they traversed becomes unusable and they can’t go back that way.

    Questions
    • What triggered the cave-in?

Actions

action
  • Rockfall

    DM can spend a Fear to make the players do an Agility Reaction Roll. On a failure, PC takes 1d12 damage and they mark a Stress.
    Depending on the Tier of play, the number of d12 dies changes accordingly.

    Questions
    • What part of your body did the rock hit?
    • How big was the rock that hit you or tried to hit you?

Reactions

reaction

About this environment

When something powerful shakes the very ground you walk on, a cave-in can happen. Shaking players to their core, the cave-in can be used for any type of cave and can be adjusted for any tier of play.

Credit to: @the_silent_mage on Discord for creation.

Cave-in

Tier 1 Event

A dangerous rockfall triggered by a big force or a natural phenomenon.

Impulses: Make the party cautious, Make them navigate dangerous pathways, Make rocks fall

Difficulty: 11

Potential Adversaries:

Features

Don't Trip - Passive: When a character rolls with Fear while traversing a dangerous area, they must mark a Stress. This also triggers the Safe Passage countdown.
  • What obstacles are there on the ground?
Safe Passage - Passive: Entering the cave starts a Countdown (loop 6). Tick the Countdown as per the Don’t Trip feature; the GM can also tick the countdown by spending 1 Fear if they have the spotlight during a battle or a dangerous situation. At Countdown (3): part of the floor collapses and the characters must make an Agility Reaction Roll or take d12 damage per Tier. They might discover a new area and the GM can immediately spotlight 1d4 adversaries (if present). At Countdown (0), a passage they traversed becomes unusable and they can’t go back that way.
  • What triggered the cave-in?
Rockfall - Action: DM can spend a Fear to make the players do an Agility Reaction Roll. On a failure, PC takes 1d12 damage and they mark a Stress. Depending on the Tier of play, the number of d12 dies changes accordingly.
  • What part of your body did the rock hit?
  • How big was the rock that hit you or tried to hit you?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.