Cave-in
Environment overview
A dangerous rockfall triggered by a big force or a natural phenomenon.
Potential adversaries
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Features
Passives
passive-
Don't Trip
When a character rolls with Fear while traversing a dangerous area, they must mark a Stress. This also triggers the Safe Passage countdown.
Questions- What obstacles are there on the ground?
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Safe Passage
Entering the cave starts a Countdown (loop 6). Tick the Countdown as per the Don’t Trip feature; the GM can also tick the countdown by spending 1 Fear if they have the spotlight during a battle or a dangerous situation.
At Countdown (3): part of the floor collapses and the characters must make an Agility Reaction Roll or take d12 damage per Tier. They might discover a new area and the GM can immediately spotlight 1d4 adversaries (if present).
At Countdown (0), a passage they traversed becomes unusable and they can’t go back that way.
Questions- What triggered the cave-in?
Actions
action-
Rockfall
DM can spend a Fear to make the players do an Agility Reaction Roll. On a failure, PC takes 1d12 damage and they mark a Stress.
Depending on the Tier of play, the number of d12 dies changes accordingly.Questions- What part of your body did the rock hit?
- How big was the rock that hit you or tried to hit you?
Reactions
reactionAbout this environment
When something powerful shakes the very ground you walk on, a cave-in can happen. Shaking players to their core, the cave-in can be used for any type of cave and can be adjusted for any tier of play.
Credit to: @the_silent_mage on Discord for creation.
Cave-in
Tier 1 Event
A dangerous rockfall triggered by a big force or a natural phenomenon.
Impulses: Make the party cautious, Make them navigate dangerous pathways, Make rocks fall
Difficulty: 11
Potential Adversaries: —
Features
- What obstacles are there on the ground?
- What triggered the cave-in?
- What part of your body did the rock hit?
- How big was the rock that hit you or tried to hit you?
Cave-in
When something powerful shakes the very ground you walk on, a cave-in can happen. Shaking players to their core, the cave-in can be used for any type of cave and can be adjusted for any tier of play.
Credit to: @the_silent_mage on Discord for creation.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Cave-in Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.