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Collapsing Caves

Tier
1
Type
Traversal
Difficulty
1
Impulses
Crush the slow Block Passage Complicate Travel

Environment overview

A crumbling cavern with falling ruble and a cracking floor

Potential adversaries

Cave Dwellers

Features

Passives

passive
  • Crumbling

    The cave is falling apart, and is progressively getting worse. On a Looping Countdown (3) place an unstable token on this environment, and activate Falling Ruble. The difficulty of this environment is equal to 6 + Unstable tokens.
    Escaping the cave requires the party to pass a Progressive Countdown (5).

    Questions
    • Whats happening over time?
    • Where can the party escape?
    • What does it sound like as the cave falls in?

Actions

action
  • Falling Ruble

    Spend a Fear
    to drop ruble and stalactites onto unsuspecting travelers. The Player must make an agility reaction roll, on a failure they take 1d6 + Unstable tokens phy damage, you can also spend another fear to restrain the target.

    Questions
    • What is causing the ruble?
    • What does the room feel like as it crumbles?

Reactions

reaction

About this environment

A crumbling cave that threatens to crush anyone stuck inside. The players must move quickly to avoid it, and once teh dust settles, possible find a new way past.

Collapsing Caves

Tier 1 Traversal

A crumbling cavern with falling ruble and a cracking floor

Impulses: Crush the slow, Block Passage, Complicate Travel

Difficulty: 1

Potential Adversaries: Cave Dwellers

Features

Crumbling - Passive: The cave is falling apart, and is progressively getting worse. On a Looping Countdown (3) place an unstable token on this environment, and activate Falling Ruble. The difficulty of this environment is equal to 6 + Unstable tokens. Escaping the cave requires the party to pass a Progressive Countdown (5).
  • Whats happening over time?
  • Where can the party escape?
  • What does it sound like as the cave falls in?
Falling Ruble - Action: Spend a Fear to drop ruble and stalactites onto unsuspecting travelers. The Player must make an agility reaction roll, on a failure they take 1d6 + Unstable tokens phy damage, you can also spend another fear to restrain the target.
  • What is causing the ruble?
  • What does the room feel like as it crumbles?

Discussion

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