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Crystal Mine

Tier
1
Type
Exploration
Difficulty
12
Impulses
Lure with beauty, fracture the careless, reflect danger

Environment overview

A fractured crystal mine whose beauty hides lethal instability and lurking predators.

Potential adversaries

Glass Snake

Features

Passives

passive
  • Razor Veins

    The mine’s walls and floors are threaded with exposed crystal veins, sharp and brittle.

    When a PC fails a roll while moving quickly, during a fight, or being forced through the environment, they must mark a Stress or take 1d6 physical damage from cutting crystal shards.

    On a success with Fear on a movement-related roll, the PC avoids damage but becomes Vulnerable until the end of their next action roll.

    Questions
    • What tools were miners using to avoid these hazards? Which crystals are safe to touch, and which are not?

Actions

action
  • Refractive Collapse

    Choose a crystal formation within Close range. Shattered light and falling shards fill the area.
    All targets within Very Close range must make an Agility Reaction Roll.
    • Failure: Take 1d8+2 physical damage and become Dazed.
    • Success: Mark a Stress.

    When you gain the Dazed condition, your senses are momentarily overwhelmed by pain, light, sound, magic, or sudden impact.
    While Dazed:
    • You have disadvantage on your next action roll.
    • If you roll with Fear on that action, you must mark a Stress.

    Questions
    • How does the light fracture as the crystal breaks? Does the sound echo deeper into the mine?
  • Silent Coil

    A Glass Snake emerges from within the crystal walls or floor, appearing within Close range of a chosen PC.
    It immediately takes the spotlight and uses Spinning Serpent.

    Questions
    • Where has the snake been watching from? What reflections gave it away—if any?
  • Shard Ambush

    Spend a Fear to have the Glass Snake strike through the environment itself.
    A chosen PC must make an Instinct Reaction Roll.
    •Failure: The PC takes 1d6+1 physical damage and becomes Restrained by crystal shards and coils of the snake.
    •Success: The PC avoids restraint but must mark a Stress.

Reactions

reaction

About this environment

The Glass Snake is not merely present—it is part of the mine, moving through crystal as if it were water.

Crystal Mine

Tier 1 Exploration

A fractured crystal mine whose beauty hides lethal instability and lurking predators.

Impulses: Lure with beauty, fracture the careless, reflect danger

Difficulty: 12

Potential Adversaries: Glass Snake

Features

Razor Veins - Passive: The mine’s walls and floors are threaded with exposed crystal veins, sharp and brittle. When a PC fails a roll while moving quickly, during a fight, or being forced through the environment, they must mark a Stress or take 1d6 physical damage from cutting crystal shards. On a success with Fear on a movement-related roll, the PC avoids damage but becomes Vulnerable until the end of their next action roll.
  • What tools were miners using to avoid these hazards? Which crystals are safe to touch, and which are not?
Refractive Collapse - Action: Choose a crystal formation within Close range. Shattered light and falling shards fill the area. All targets within Very Close range must make an Agility Reaction Roll. • Failure: Take 1d8+2 physical damage and become Dazed. • Success: Mark a Stress. When you gain the Dazed condition, your senses are momentarily overwhelmed by pain, light, sound, magic, or sudden impact. While Dazed: • You have disadvantage on your next action roll. • If you roll with Fear on that action, you must mark a Stress.
  • How does the light fracture as the crystal breaks? Does the sound echo deeper into the mine?
Silent Coil - Action: A Glass Snake emerges from within the crystal walls or floor, appearing within Close range of a chosen PC. It immediately takes the spotlight and uses Spinning Serpent.
  • Where has the snake been watching from? What reflections gave it away—if any?
Shard Ambush - Action: Spend a Fear to have the Glass Snake strike through the environment itself. A chosen PC must make an Instinct Reaction Roll. •Failure: The PC takes 1d6+1 physical damage and becomes Restrained by crystal shards and coils of the snake. •Success: The PC avoids restraint but must mark a Stress.

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