Dangerous Basement
Designed by
Environment overview
A basement full of unstable chemicals
Potential adversaries
Features
Passives
passiveActions
action-
Catching Fire
Uses:3
Spend a Fear to have fire spread to another area of the basement. All creatures within very close distance to the fire must make an 11 Agility Roll or take 2d6 points of physical damage.
Reactions
reaction-
Chemical Reaction
When a player rolls with fear start a d6 countdown timer. On every fear roll mark down 1. When the timer is up chemicals in the barrels have started to combine and make smoke and fire. When a player takes the spotlight they must make a Strength roll 11 or mark a Stress and take 1 point direct physical damage.
Questions- Something in the barrels has leaked and combined. You smell acrid smoke.
About this environment
Chemical Reaction – Reaction
Uses: 1
When a player rolls with fear start a d6 countdown timer. On every fear roll mark down 1. When the timer is up chemicals in the barrels have started to combine and make smoke and fire. When a player takes the spotlight they must make a Strength roll 11 or mark a Stress and take 1 point direct physical damage.
Something in the barrels has leaked and combined. You smell acrid smoke.
Catching Fire – Action
Uses: 3
Spend a Fear to have fire spread to another area of the basement. All creatures within very close distance to the fire must make an 11 Agility Roll or take 2d6 points of physical damage.
The fire leaps to another shelf and begins to burn more intensely.
Dangerous Basement
Tier 1 Exploration
A basement full of unstable chemicals
Impulses: Stuffy air, chain reactions
Difficulty: 11
Potential Adversaries: Giant Rats, Zombies
Features
- Something in the barrels has leaked and combined. You smell acrid smoke.
Dangerous Basement
Chemical Reaction – Reaction
Uses: 1
When a player rolls with fear start a d6 countdown timer. On every fear roll mark down 1. When the timer is up chemicals in the barrels have started to combine and make smoke and fire. When a player takes the spotlight they must make a Strength roll 11 or mark a Stress and take 1 point direct physical damage.
Something in the barrels has leaked and combined. You smell acrid smoke.
Catching Fire – Action
Uses: 3
Spend a Fear to have fire spread to another area of the basement. All creatures within very close distance to the fire must make an 11 Agility Roll or take 2d6 points of physical damage.
The fire leaps to another shelf and begins to burn more intensely.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Dangerous Basement Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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