Skip to content

Dead Men Tell No Tales

Environments Designed by Ettin Entertainment

At a glance

Tier
1
Type
Event
Difficulty
1
Impulses
Foster bonding pass the time impromptu karaoke

Environment overview

A journey through a storm (or another event) that keeps the party and crew awake disrupting any chance to rest.

Potential adversaries

Brain Farts, Lack of Listening, Sore Throats, Giggle-fits

Features

Passives

passive
  • Storm's Brewing

    The Party is forced to stay up to keep the ship on course with no chance of a rest during the night. To earn Downtime moves, the Party must utilize the “Sea Shanty” feature.

    Questions
    • What can be seen on the horizon or in the waters during flashes of lightning?
  • In Tune

    If a PC performs their line rather than simply speaking it, advance the Sea Shanty countdown by 2 instead of 1.

    Questions
    • Are you starting a band after this? Who is inspired enough to multiclass bard?

Actions

action

Reactions

reaction
  • Sea Shanty

    Countdown (Loop 8). Activate the Countdown when the Party attempts to Long Rest. The Party must perform a collaborative sea shanty (or story) by taking turns adding the next line or sentence. It ticks down each time a PC contributes to the Tale. When the countdown triggers, place a token on this Environment. The amount of downtime moves the PCs receive aligns with the following:
    1 Token: One Downtime Move
    2 Tokens: Two Downtime Moves
    3 Tokens: Three Downtime Moves. When the Party completes the scene, each PC is treated as having used the "Prepare" downtime move with the entire party. Each PC gains 2 Hope as a result. If any PC performs their parts, gain an additional Hope for each performer.

    Questions
    • What other performances can players do besides singing? What are their characters doing as the players perform?

About this environment

Dead Men Tell No Tales

Tier 1 Event

A journey through a storm (or another event) that keeps the party and crew awake disrupting any chance to rest.

Impulses: Foster bonding, pass the time, impromptu karaoke

Difficulty: 1

Potential Adversaries: Brain Farts, Lack of Listening, Sore Throats, Giggle-fits

Features

Storm's Brewing - Passive: The Party is forced to stay up to keep the ship on course with no chance of a rest during the night. To earn Downtime moves, the Party must utilize the “Sea Shanty” feature.
  1. What can be seen on the horizon or in the waters during flashes of lightning?
In Tune - Passive: If a PC performs their line rather than simply speaking it, advance the Sea Shanty countdown by 2 instead of 1.
  1. Are you starting a band after this? Who is inspired enough to multiclass bard?
Sea Shanty - Reaction: Countdown (Loop 8). Activate the Countdown when the Party attempts to Long Rest. The Party must perform a collaborative sea shanty (or story) by taking turns adding the next line or sentence. It ticks down each time a PC contributes to the Tale. When the countdown triggers, place a token on this Environment. The amount of downtime moves the PCs receive aligns with the following:
1 Token: One Downtime Move
2 Tokens: Two Downtime Moves
3 Tokens: Three Downtime Moves. When the Party completes the scene, each PC is treated as having used the "Prepare" downtime move with the entire party. Each PC gains 2 Hope as a result. If any PC performs their parts, gain an additional Hope for each performer.
  1. What other performances can players do besides singing? What are their characters doing as the players perform?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.