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Dinner Rush

Environments Designed by Chapo the Dog • Art by Reparatus Art

At a glance

Tier
1
Type
Event
Difficulty
12
Impulses
Provide excellent service Prepare delicious meals Manage your time effectively Make money

Environment overview

A high-stakes culinary endurance test, where only the best service will suffice.

Potential adversaries

Visionary Culinarian Courtier

Features

Passives

passive
  • High-steaks

    It is of upmost importance that this dinner rush goes smoothly and the pressure is on. Any time a PC fails a roll or rolls with Fear, they mark a Stress. If they mark all their Stress slots, they do not start marking HP instead but all rolls made for the rest of the scene or until they clear a Stress are made with disadvantage.

    Questions
    • Why is it so important that the meals are perfect?
    • Are you serving someone important or is there a special event?
  • Prep

    Have the players describe in a flashback the prep work they did before this service and have them make a group Finesse roll. On a success, they can each choose to make one roll during this Event with advantage. On a failure, you can make each of them make one roll during the Event with disadvantage.

    Questions
    • What mistake did you avoid or what accident were you able to salvage because of your meticulous prep work?
    • What did you overlook or under-prepare during prep that is biting you in the ass now?
  • Service

    As service begins, start a Progress Countdown (8) and a Consequence Countdown (8). Have the PCs make action rolls based on their jobs in the restaurant. For each roll, describe the outcomes and tick down the appropriate countdown (see page 69 of the SRD). If the Progress Countdown reaches 0 first, the PCs have successfully navigated the dinner rush. If the Consequence Countdown reaches 0 first, they have made a disastrous blunder and the evening is ruined.

    Questions
    • What is your role in the restaurant?

Actions

action
  • Tough Customer
    Fear 1

    Spend a Fear to introduce an unsatisfied guest (ie Courtier). A PC must make an action roll of their choice to satisfy the guest's needs or remove them from the restaurant. Adjust the Consequence or Progress Countdown based on the action roll's result.

    Questions
    • Why is this guest unsatisfied? Are they being reasonable?
    • What are you doing to rectify the situation?
  • Now, We Improvise
    Fear 1

    Spend a Fear to introduce a complication. Choose from the following list, roll a d6 to determine randomly, or create your own complication:
    1. Guests have seated themselves in a reserved section.
    2. A group of guests has other members arrive and they don't have enough chairs for everyone.
    3. A group of children are being unruly and disturbing the other guests.
    4. A guest wants a dish that usually features an ingredient they are allergic to and wants a substitute.
    5. You have run out of a key ingredient in a featured dish.
    6. A fire has started in the kitchen.

    Questions
    • What solution do you try?

Reactions

reaction
  • A Job Well Done

    If the Progress Countdown reaches 0 first, each PC earns 1d6+4 handfuls of gold.

    Questions
    • Did any guests leave a good tip?

About this environment

An event where the PCs take on the roll of restaurant employees (chefs, servers, hosts, dishwashers, etc.) and attempt to deliver an incredible experience to their guests.

You may want to adjust the value of the Dynamic Countdowns based on the size of the party so everyone gets to roll before the dinner rush ends.

Dinner Rush

Tier 1 Event

A high-stakes culinary endurance test, where only the best service will suffice.

Impulses: Provide excellent service, Prepare delicious meals, Manage your time effectively, Make money

Difficulty: 12

Potential Adversaries: Visionary Culinarian, Courtier

Features

High-steaks - Passive: It is of upmost importance that this dinner rush goes smoothly and the pressure is on. Any time a PC fails a roll or rolls with Fear, they mark a Stress. If they mark all their Stress slots, they do not start marking HP instead but all rolls made for the rest of the scene or until they clear a Stress are made with disadvantage.

  1. Why is it so important that the meals are perfect?
  2. Are you serving someone important or is there a special event?

Prep - Passive: Have the players describe in a flashback the prep work they did before this service and have them make a group Finesse roll. On a success, they can each choose to make one roll during this Event with advantage. On a failure, you can make each of them make one roll during the Event with disadvantage.

  1. What mistake did you avoid or what accident were you able to salvage because of your meticulous prep work?
  2. What did you overlook or under-prepare during prep that is biting you in the ass now?

Service - Passive: As service begins, start a Progress Countdown (8) and a Consequence Countdown (8). Have the PCs make action rolls based on their jobs in the restaurant. For each roll, describe the outcomes and tick down the appropriate countdown (see page 69 of the SRD). If the Progress Countdown reaches 0 first, the PCs have successfully navigated the dinner rush. If the Consequence Countdown reaches 0 first, they have made a disastrous blunder and the evening is ruined.

  1. What is your role in the restaurant?

Tough Customer - Action: Spend a Fear to introduce an unsatisfied guest (ie Courtier). A PC must make an action roll of their choice to satisfy the guest's needs or remove them from the restaurant. Adjust the Consequence or Progress Countdown based on the action roll's result.

  1. Why is this guest unsatisfied? Are they being reasonable?
  2. What are you doing to rectify the situation?

Now, We Improvise - Action: Spend a Fear to introduce a complication. Choose from the following list, roll a d6 to determine randomly, or create your own complication:
1. Guests have seated themselves in a reserved section.
2. A group of guests has other members arrive and they don't have enough chairs for everyone.
3. A group of children are being unruly and disturbing the other guests.
4. A guest wants a dish that usually features an ingredient they are allergic to and wants a substitute.
5. You have run out of a key ingredient in a featured dish.
6. A fire has started in the kitchen.

  1. What solution do you try?

A Job Well Done - Reaction: If the Progress Countdown reaches 0 first, each PC earns 1d6+4 handfuls of gold.

  1. Did any guests leave a good tip?

Discussion

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