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Doomspiral – The Forgotten Gods Domain

Environments Designed by Esteban Quito • Art by DNGN CLUB

At a glance

Tier
3
Type
Event
Difficulty
18
Impulses
Exert Pressure Reduce Hope

Environment overview

The wake of the Gods represents the ultimate challenge for any mortals in the vicinity

Potential adversaries

Any Deity

Features

Passives

passive
  • Doomspiral Curse

    Each time you fail an Action Roll by 5 or more, reduce your Hope die one size - each size has its own Bane and Boon. All effects are cumulative.

    This curse can only be undone if all deities in the vicinity are vanquished. You may spend 1 Hope during your spotlight to increase the die size 1 step.

Actions

action

Reactions

reaction
  • Doomspiral d10

    BANE - You can no longer gain advantage.
    BOON - Gain 1d10 to all damage

  • Doomspiral d8

    BANE: Reduces your proficiency by 2
    BOON: When you spend a Hope, Clear a Stress

  • Doomspiral d6

    BANE: If a 6 is rolled on your Hope die, the GM gains 6 Fear.
    BOON: If a 1 is rolled on your Hope die, you gain 6 Hope.

  • Doomspiral d4

    BANE: If your Hope die would be reduced; make a Death Move, resetting your Hope die to a d12.
    - Keep on fighting!: Get up immediately with 1 HP but gain a Scar. Describe what your Scar looks like and permanently cross off a Hope slot from your character sheet.
    - Blaze of Glory: Your character embraces death as it challenges the Gods one last time. Take one action which Critically Succeeds and narrate what your death looks like.
    BOON: When you roll a failure with hope, treat it as a success.

About this environment

Fighting Gods (or their manifestations) should not be treated lightly. Banes and Boons should help emphasize the cost of defying as well as the resilience and tenacity mortals.
This is being used as a part of the Final Fight for my campaign.

Remember, “Even a God can bleed”.

All rights to this idea go to DNGN CLUB – https://dngnclub.itch.io/

Doomspiral – The Forgotten Gods Domain

Tier 3 Event

The wake of the Gods represents the ultimate challenge for any mortals in the vicinity

Impulses: Exert Pressure, Reduce Hope

Difficulty: 18

Potential Adversaries: Any Deity

Features

Doomspiral Curse - Passive: Each time you fail an Action Roll by 5 or more, reduce your Hope die one size - each size has its own Bane and Boon. All effects are cumulative.

This curse can only be undone if all deities in the vicinity are vanquished. You may spend 1 Hope during your spotlight to increase the die size 1 step.

Doomspiral d10 - Reaction: BANE - You can no longer gain advantage.
BOON - Gain 1d10 to all damage

Doomspiral d8 - Reaction: BANE: Reduces your proficiency by 2
BOON: When you spend a Hope, Clear a Stress

Doomspiral d6 - Reaction: BANE: If a 6 is rolled on your Hope die, the GM gains 6 Fear.
BOON: If a 1 is rolled on your Hope die, you gain 6 Hope.

Doomspiral d4 - Reaction: BANE: If your Hope die would be reduced; make a Death Move, resetting your Hope die to a d12.
- Keep on fighting!: Get up immediately with 1 HP but gain a Scar. Describe what your Scar looks like and permanently cross off a Hope slot from your character sheet.
- Blaze of Glory: Your character embraces death as it challenges the Gods one last time. Take one action which Critically Succeeds and narrate what your death looks like.
BOON: When you roll a failure with hope, treat it as a success.

Discussion

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