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Dune Hazards

Tier
1
Type
Traversal
Difficulty
13
Impulses
Sand

Environment overview

Potential adversaries

Features

Passives

passive
  • Changing Sands

    When you guys rolls with Fear, i can activate one of these effects without using the spotlight to alter the battlefield.

Actions

action
  • Rough Sand

    Rough Sand (Passive Hazard): The vehicle's wheels sink. Any driving actions taken while in rough sand suffer Disadvantage.

  • Blinding Sandstorm
    Fear 2

    Visbility drops to zero. All ranged attacks made beyond Close range suffer Disadvantage, the storm clears up in a countdown 6. The countdown ticks down when anyone takes an action. The GM can spend a fear to tick it back up by 1 for each fear spent.

Reactions

reaction
  • Rocky Terrain
    Fear 1

    Jagged rocks suddenly block the path. The driver must make an Agility roll against Difficulty 13. On a failure, the vehicle marks 1 Stress as the suspension slams into stone.

About this environment

Dune Hazards

Tier 1 Traversal

Impulses: Sand

Difficulty: 13

Potential Adversaries:

Features

Changing Sands - Passive: When you guys rolls with Fear, i can activate one of these effects without using the spotlight to alter the battlefield.
Rough Sand - Action: Rough Sand (Passive Hazard): The vehicle's wheels sink. Any driving actions taken while in rough sand suffer Disadvantage.
Blinding Sandstorm - Action: Visbility drops to zero. All ranged attacks made beyond Close range suffer Disadvantage, the storm clears up in a countdown 6. The countdown ticks down when anyone takes an action. The GM can spend a fear to tick it back up by 1 for each fear spent.
Rocky Terrain - Reaction: Jagged rocks suddenly block the path. The driver must make an Agility roll against Difficulty 13. On a failure, the vehicle marks 1 Stress as the suspension slams into stone.

Discussion

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