Eerie Caves
Environment overview
A dark and unnatural cave system.
Potential adversaries
Features
Passives
passive-
Eerie Darkness
Is its dark as a moonless night. Any movements requires an Agility or Finesse roll unless a light source is being used. Any actions that require sight are at Disadvantage
Actions
action-
Stalkers in the Walls
Spend a Fear to have 1d4 Stonewraiths stalk or use their Rocky Ambush feature.
Reactions
reaction-
Fragile Stalactites
When any action (or spend a Fear) that may cause a rumble or shake Stalactites fall from the ceiling. Anyone within Very Close range of the source of the rumble or shake makes an Agility Reaction Roll or take 2d10 physical damage.
About this environment
This is meant to be any cave or natural enclosed cavern that could be used for any setting. The caves are unnaturally dark and require light of some sort (can default to dim light style of rules in the core rulebook or adopt Shadowdark style lighting) to be able to move about or take action.
Eerie Caves
Tier 2 Exploration
A dark and unnatural cave system.
Impulses: Rocky Crevices, Feeling of being watched, darkness
Difficulty: 14
Potential Adversaries: Gargoyle, Stonewraiths, Ogres, Trolls
Features
Eerie Caves
This is meant to be any cave or natural enclosed cavern that could be used for any setting. The caves are unnaturally dark and require light of some sort (can default to dim light style of rules in the core rulebook or adopt Shadowdark style lighting) to be able to move about or take action.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Eerie Caves Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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