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Fae Village

Environments Designed by Samantha Bennett • Art by Fairyland- Minature set from the Waterworks Plant
Tier
1
Type
Social
Difficulty
10
Impulses
Investigate Question Be careful

Environment overview

A village of untrusting fairies.

Potential adversaries

Sylvan Soldier Young Dryad Merchant courtier

Features

Passives

passive
  • On a Fact Finding Mission

    When Pcs ask questions, they make a Presence check.

    On a Critical Success, they learn two important, clear facts about the local area.
    On a success with Hope, they learn 2 things about the local area and something about the party that passed through.
    On a success with Fear, they learn one fact about the party that passed through.
    On a failure with Hope, they can mark a stress and ask the locals to get one fact about either the local area or the party.
    On a failure with Fear, the locals refuse to share any information with the party.

    Clear facts:
    The mountain in the distance is an anthill, and it is where the other party went.
    The other party stole a fairy's house.

    Facts about the local area
    The mountain in the distance is the Queen's fortress.
    The queen has diligent workers, many children, and Massive soldiers.

    Facts about the party
    They wronged the fairies and stole something important.
    They were a giant frog walking on two legs. Two weird, huge fairies with no wings or chitlin, and a furred creature with a long tail.

    Questions
    • What was the other party up to?
    • What can the party learn from these folks?

Actions

action
  • Begone

    1. If the party attacks anyone in the village
    2. Or if the talks are going very poorly, you can spend a fear

    Summon a Young Dryad and several Sylvan Soldiers to either kill or at least chase the party out of the village.

    Questions
    • Are they acting agressivley?
    • How Badly is this going?

Reactions

reaction
  • Stompers are thieves!

    The party mentions they are looking for the other party.

    A fairy comes from the crowd, yelling at the party. (courtier stats)

    She is enraged because the previous party stole her house, and the frog ate her pet ladybug.

    She tries to derail the interaction of the party with the village. If won over, she pleads with the party to return her house.

    Questions
    • Why is she so mad?
  • Shopping

    If things are going well socially, the party is approached by a merchant who has small wares, 1d6 common consumables.

    Questions
    • WHat does he have in that pack of his?

About this environment

A sweet little fairy village, each house the size of a barrel of rum at the most, and several small enough to fit in a pack with little rope bridges and sweet little decorations. The people of the village are untrusting and rightfully so.

Fae Village

Tier 1 Social

A village of untrusting fairies.

Impulses: Investigate, Question, Be careful

Difficulty: 10

Potential Adversaries: Sylvan Soldier, Young Dryad, Merchant, courtier

Features

On a Fact Finding Mission - Passive: When Pcs ask questions, they make a Presence check. On a Critical Success, they learn two important, clear facts about the local area. On a success with Hope, they learn 2 things about the local area and something about the party that passed through. On a success with Fear, they learn one fact about the party that passed through. On a failure with Hope, they can mark a stress and ask the locals to get one fact about either the local area or the party. On a failure with Fear, the locals refuse to share any information with the party. Clear facts: The mountain in the distance is an anthill, and it is where the other party went. The other party stole a fairy's house. Facts about the local area The mountain in the distance is the Queen's fortress. The queen has diligent workers, many children, and Massive soldiers. Facts about the party They wronged the fairies and stole something important. They were a giant frog walking on two legs. Two weird, huge fairies with no wings or chitlin, and a furred creature with a long tail.
  • What was the other party up to?
  • What can the party learn from these folks?
Begone - Action: 1. If the party attacks anyone in the village 2. Or if the talks are going very poorly, you can spend a fear Summon a Young Dryad and several Sylvan Soldiers to either kill or at least chase the party out of the village.
  • Are they acting agressivley?
  • How Badly is this going?
Stompers are thieves! - Reaction: The party mentions they are looking for the other party. A fairy comes from the crowd, yelling at the party. (courtier stats) She is enraged because the previous party stole her house, and the frog ate her pet ladybug. She tries to derail the interaction of the party with the village. If won over, she pleads with the party to return her house.
  • Why is she so mad?
Shopping - Reaction: If things are going well socially, the party is approached by a merchant who has small wares, 1d6 common consumables.
  • WHat does he have in that pack of his?

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.