Fight in a crowd
Environment overview
A fight between two sides in a middle of a crowded area
Potential adversaries
Features
Passives
passive-
Fighting in the crowd
Traversing a panicked crowd during an active combat is extremely complicated. A PC must succeed on an Agility Roll to move at all, and can only go up to Close range on a success.
Also, attacks that are made above Melee range have a disavantage. On a failure, a crowd member is hit.Questions- In which direction the Crowd is fleing?
- What kind of people compose the crowd?
- Are they affraid of one side or both?
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Hiding in the crowd
Moves to hide have advantage.
Questions- How someone will take advantage of the crowd to hide ?
Actions
action-
Blocking the exitsFear 2
Spend 2 Fears to block the exits of the area. Until the cause of the blocking is removed, the Fleing the area countdown is locked.
Questions- Does someone locked the exits from the outside?
- Are there adversaries standing guard at the exits?
- Did a landslide block the only exit?
Reactions
reaction-
Fleing the area
As soon as a the cause of the panick begin, starts a Progress Countdown (6). Adjust the starting value based on the context, like:
- Openned area with many exits: -2
- Inside of a building with a few exits: +2
- In a corridor with only one way to go: +4Each time a PC role with Hope, tick down the countdown by one.
When the countdown triggers, the crowd have managed to escape and all the other features of this environment stop.
Questions- How dense the crowd is ?
- In which type of area the panick occurs ?
- Are the exits protected ?
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Reacting to the danger
When someone does a violent action, such as killing an adversary, spend a Fear to create a panick movement around the source of the attack. All creatures at Close Range must make a Agility Reaction Roll to avoid being pushed back with the crowd at Far Range.
Questions- What could the Adversaries in the scene could do to create terror?
- Does the crowd is also afraid of PC?
About this environment
Encourage PC to find ways to help the crowd leave the area. If they found clever ways to do it, reduce the Fleing the area countdown accordingly.
Be carefull with the tone and mood of this situation. It can be triggering for some players. Discuss it before if you think it can be an issue or arrange the situation so the tone isn’t too dramatic or horryfying.
Fight in a crowd
Tier 2 Event
A fight between two sides in a middle of a crowded area
Impulses: Kill civilians, terrorize, reach a target, create a diversion
Difficulty: 14
Potential Adversaries: Assassins, Bandits, Soldiers
Features
- In which direction the Crowd is fleing?
- What kind of people compose the crowd?
- Are they affraid of one side or both?
- How someone will take advantage of the crowd to hide ?
- Does someone locked the exits from the outside?
- Are there adversaries standing guard at the exits?
- Did a landslide block the only exit?
- How dense the crowd is ?
- In which type of area the panick occurs ?
- Are the exits protected ?
- What could the Adversaries in the scene could do to create terror?
- Does the crowd is also afraid of PC?
Fight in a crowd
Encourage PC to find ways to help the crowd leave the area. If they found clever ways to do it, reduce the Fleing the area countdown accordingly.
Be carefull with the tone and mood of this situation. It can be triggering for some players. Discuss it before if you think it can be an issue or arrange the situation so the tone isn’t too dramatic or horryfying.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Fight in a crowd Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.