Forest Escape
At a glance
Environment overview
Running through a forest, trying to escape a threat. Try to think about what the threat is, and the consequences of getting caught.
Potential adversaries
Features
Passives
passive-
The Chase
The players and the threat each has a countdown as per the instructions under the Escape Countdown sections.
If, at any point, the threats countdown is the same as the players countdown, that player takes one damage per turn.
If, at any point, the threats countdown is less than a players countdown, then that player has been "caught".
As the DM, decide what the repurcussions of this is. If it is a physical threat such as a creature or enemies, any players who have been caught, may need to fight their way out, or have been captured and the remaining players may need to rescue them (or they could try to escape themselves)
If it is a non-physical threat, this could simply be additional damage per turn, or have some other form of suitable consequence.
Actions
action-
Escape Countdown - Players
Each player starts with a countdown set to 12. Going around the table, each player rolls their dice and compares the results to the below:
Critical Success: You spot something in the distance that indicates the way forward Take 3 from the countdown and add 1 to the threats countdown.
Success with Hope: You are sure that you are on the right track and manage to succesfully evade obstacles - Take 2 from your personal countdown.
Success with Fear: You believe you are going the correct way to escape, you can still hear or sense the threat behind you - Take 1 from your personal countdown.
Failure with Hope: While you do not make any progress, you manage to gain your bearings.
Failure with Fear: Unfortunately, you made a mistake and manage to lose some progress - Add one to the countdown and take one stress.Upon reaching 0, the player is free.
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Chase Countdown - Threat
The threats chase countdown starts at 20.
Each time it is your turn, roll a D20. If the result is below the difficulty, do not advance the countdown. If the result is a success, reduce the countdown by 1, and if you roll a 20, reduce the countdown by 2.
Reactions
reaction-
Help an ally
On a players escape roll turn, they can choose to instead stay stationary and use their roll to assist a friend. This roll works the same, however it is to the targeted player, not the rolling player.
The player describes how they attempt to assist the player - this could be leaving a trail marker for them to follow, or shouting for them to hear which direction to go in.Upon a Failure with Fear, the player gets lost in the process and both players add 1 onto their countdown.
About this environment
The difficulty can be adjusted based on the speed of the threat.
Can also lower (or raise) the countdown start numbers, and can also combine the players into one countdown, instead of seperated to speed things up.
Forest Escape
Tier 1 Exploration
Running through a forest, trying to escape a threat. Try to think about what the threat is, and the consequences of getting caught.
Impulses: Escape, Survive
Difficulty: 12
Potential Adversaries: Wildlife (Bears, wolves etc.), Natural Phenomenon (forest fires, storms etc.), Magical Phenomenon (Magical mists etc.)
Features
The Chase - Passive: The players and the threat each has a countdown as per the instructions under the Escape Countdown sections.
If, at any point, the threats countdown is the same as the players countdown, that player takes one damage per turn.
If, at any point, the threats countdown is less than a players countdown, then that player has been "caught".
As the DM, decide what the repurcussions of this is. If it is a physical threat such as a creature or enemies, any players who have been caught, may need to fight their way out, or have been captured and the remaining players may need to rescue them (or they could try to escape themselves)
If it is a non-physical threat, this could simply be additional damage per turn, or have some other form of suitable consequence.
Escape Countdown - Players - Action: Each player starts with a countdown set to 12. Going around the table, each player rolls their dice and compares the results to the below:
Critical Success: You spot something in the distance that indicates the way forward Take 3 from the countdown and add 1 to the threats countdown.
Success with Hope: You are sure that you are on the right track and manage to succesfully evade obstacles - Take 2 from your personal countdown.
Success with Fear: You believe you are going the correct way to escape, you can still hear or sense the threat behind you - Take 1 from your personal countdown.
Failure with Hope: While you do not make any progress, you manage to gain your bearings.
Failure with Fear: Unfortunately, you made a mistake and manage to lose some progress - Add one to the countdown and take one stress.
Upon reaching 0, the player is free.
Chase Countdown - Threat - Action: The threats chase countdown starts at 20.
Each time it is your turn, roll a D20. If the result is below the difficulty, do not advance the countdown. If the result is a success, reduce the countdown by 1, and if you roll a 20, reduce the countdown by 2.
Help an ally - Reaction: On a players escape roll turn, they can choose to instead stay stationary and use their roll to assist a friend. This roll works the same, however it is to the targeted player, not the rolling player.
The player describes how they attempt to assist the player - this could be leaving a trail marker for them to follow, or shouting for them to hear which direction to go in.
Upon a Failure with Fear, the player gets lost in the process and both players add 1 onto their countdown.
Forest Escape
The difficulty can be adjusted based on the speed of the threat.
Can also lower (or raise) the countdown start numbers, and can also combine the players into one countdown, instead of seperated to speed things up.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Forest Escape Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.