Grand Tempest
At a glance
Environment overview
A massive storm with gale force winds
Potential adversaries
Features
Passives
passive-
Chaotic Environment
Due to the wind, debris and lightning within the storm, no perception is possible beyond Close range unless a character makes an appropriate ability check.
Questions- The wind howls around you, dirt and fog boil. What do you do to navigate in this chaos?
Actions
action-
Burst of windFear 1
Spend one fear. All PCs within the tempest must make a strength reaction check or become Vulnerable.
Questions- The wind surges, sand stings your eyes, how do you brace yourself?
-
Lightning StrokeFear 1
Target must make an agility or instinct reaction roll or they take 4d12+8 magic damage
Questions- You smell ozone and feel the hairs on your skin begin to rise. You have not even a second before the lightning strikes. What do you do?
-
WhirlwindFear 2
A whirlwind touches down centered on a point within the storm. All creatures within close range of that point are pulled up into the air and thrown out again from a great height, taking 4d12+12 physical damage. They may make an appropriate reaction roll to reduce the damage to half.
Reactions
reaction-
Lull in the Storm
Roll 1d12. This becomes the Tempest countdown. Each time you spend a fear to activate a tempest effect increment the die down one. When you remove the die the storm fades.
About this environment
A furious storm summoned by an ancient dragon.
Grand Tempest
Tier 4 Event
A massive storm with gale force winds
Impulses: violent wind, channels from sky to ground, flattened buildings
Difficulty: 20
Potential Adversaries: Thunder Dragon, The Thunder Dragon's Minions
Features
Chaotic Environment - Passive: Due to the wind, debris and lightning within the storm, no perception is possible beyond Close range unless a character makes an appropriate ability check.
- The wind howls around you, dirt and fog boil. What do you do to navigate in this chaos?
Burst of wind - Action: Spend one fear. All PCs within the tempest must make a strength reaction check or become Vulnerable.
- The wind surges, sand stings your eyes, how do you brace yourself?
Lightning Stroke - Action: Target must make an agility or instinct reaction roll or they take 4d12+8 magic damage
- You smell ozone and feel the hairs on your skin begin to rise. You have not even a second before the lightning strikes. What do you do?
Whirlwind - Action: A whirlwind touches down centered on a point within the storm. All creatures within close range of that point are pulled up into the air and thrown out again from a great height, taking 4d12+12 physical damage. They may make an appropriate reaction roll to reduce the damage to half.
Lull in the Storm - Reaction: Roll 1d12. This becomes the Tempest countdown. Each time you spend a fear to activate a tempest effect increment the die down one. When you remove the die the storm fades.
Grand Tempest
A furious storm summoned by an ancient dragon.
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
Grand Tempest Subclasses
No subclasses available.
—
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.