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Gravitational pull

Environments Designed by mattimai

At a glance

Tier
1
Type
Traversal
Difficulty
10
Impulses
Hold on tight Take control

Environment overview

Gravitational change attempts to pull you away from your path.

Potential adversaries

Aliens Space pirates Corrupted robots

Features

Passives

passive
  • Dangerous crossing

    Crossing a room or an area with strange gravity requires the party to complete a Progress Countdown (4). A PC who rolls a failure with fear is immediately targeted by the "slipping grip" action without requiring a Fear to be spent on the action.

    Questions
    • Have any of the PCs been stuck in space before?

Actions

action
  • Slipping grip
    Fear 1

    Holds are sparse and slippery. A PCs grip starts to slip and their must make an Agility Reaction Roll. On a failed roll they must mark a stress as they start to drift away. They are moved a close distance towards the pull and they become Vulnerable until they find something to hold on to or someone else helps them back.
    On a successful roll they must mark a stress.

    Any PC tied to another PC may make this roll with advantage.

    Questions
    • What is causing this unnatural shift?
    • How do the PCs feel as their center of gravity change?

Reactions

reaction
  • Taking advantage

    When the Progress Countdown reaches its halfway mark (2), parasitic humanoid bodyparts may start to crawl out of vents at far range of a chosen PC. They will identify the PCs as likely prey.

    Questions
    • How might the creatures move in this space?

About this environment

Gravitational pull

Tier 1 Traversal

Gravitational change attempts to pull you away from your path.

Impulses: Hold on tight, Take control

Difficulty: 10

Potential Adversaries: Aliens, Space pirates, Corrupted robots

Features

Dangerous crossing - Passive: Crossing a room or an area with strange gravity requires the party to complete a Progress Countdown (4). A PC who rolls a failure with fear is immediately targeted by the "slipping grip" action without requiring a Fear to be spent on the action.
  1. Have any of the PCs been stuck in space before?
Slipping grip - Action: Holds are sparse and slippery. A PCs grip starts to slip and their must make an Agility Reaction Roll. On a failed roll they must mark a stress as they start to drift away. They are moved a close distance towards the pull and they become Vulnerable until they find something to hold on to or someone else helps them back. On a successful roll they must mark a stress. Any PC tied to another PC may make this roll with advantage.
  1. What is causing this unnatural shift?
  2. How do the PCs feel as their center of gravity change?
Taking advantage - Reaction: When the Progress Countdown reaches its halfway mark (2), parasitic humanoid bodyparts may start to crawl out of vents at far range of a chosen PC. They will identify the PCs as likely prey.
  1. How might the creatures move in this space?

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.