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Haunted Manor

Tier
1
Type
Exploration
Difficulty
11
Impulses
Scare, Unnerve

Environment overview

An abandoned and creepy manor

Potential adversaries

Ghosts, Bandits, Skeletons

Features

Passives

passive
  • An Unsettling Place

    PCs who take a rest in the Manor cannot clear Stress

    Questions
    • What peers at you from the shadows?
    • What do you hear?

Actions

action
  • Jump Scare
    Fear 1

    Spend a Fear: PCs must make an Instinct Reaction Roll, on a failure they are distressed and substitute their Hope dice for a d10. The distress can be removed with a Progress Countdown (4)

    Questions
    • What scares you the most?
    • What do you find repulsive?

Reactions

reaction

About this environment

An abandoned and creepy manor

Haunted Manor

Tier 1 Exploration

An abandoned and creepy manor

Impulses: Scare, Unnerve

Difficulty: 11

Potential Adversaries: Ghosts, Bandits, Skeletons

Features

An Unsettling Place - Passive: PCs who take a rest in the Manor cannot clear Stress
  • What peers at you from the shadows?
  • What do you hear?
Jump Scare - Action: Spend a Fear: PCs must make an Instinct Reaction Roll, on a failure they are distressed and substitute their Hope dice for a d10. The distress can be removed with a Progress Countdown (4)
  • What scares you the most?
  • What do you find repulsive?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.