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Tier
2
Type
Traversal
Difficulty
18
Impulses
Discovery Survival Determined

Environment overview

A massive slice of land that has no end and is always trying to smother any life that dares enter it

Potential adversaries

Sand Worm Desert Gnolls

Features

Passives

passive
  • Harsh Enviroment

    As players travel they must be wary of food and water supplies. If a player makes a roll of any kind and it comes up as a FEAR they must take a stress.

Actions

action
  • Sand Storm

    At any point the GM may take the spotlight and declare that a sandstorm is moving towards the players. The players must seek shelter or suffer 1d4 stress OR 1d4 HP [note: Armor slots cannot be used to reduce this effect]
    To find shelter players must make an instinct roll DC 18 to find shelter.

Reactions

reaction

About this environment

Brown craggy wasteland with wind swept valleys and towering rock formations.

Haunted Wastes

Tier 2 Traversal

A massive slice of land that has no end and is always trying to smother any life that dares enter it

Impulses: Discovery, Survival, Determined

Difficulty: 18

Potential Adversaries: Sand Worm, Desert Gnolls

Features

Harsh Enviroment - Passive: As players travel they must be wary of food and water supplies. If a player makes a roll of any kind and it comes up as a FEAR they must take a stress.
Sand Storm - Action: At any point the GM may take the spotlight and declare that a sandstorm is moving towards the players. The players must seek shelter or suffer 1d4 stress OR 1d4 HP [note: Armor slots cannot be used to reduce this effect] To find shelter players must make an instinct roll DC 18 to find shelter.

Discussion

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