Crowded Kidnapping
Designed by
Environment overview
Bad actors kidnap people from the crowd, targeting those who know too much.
Potential adversaries
Features
Passives
passiveActions
action-
Drag AwayFear 1
Spend a Fear to have an adversary move in from the shadows to drag away their target. The closest PC must make an Instinct Reaction roll. On a failure, they don't notice. On a success with Hope they notice immediately. On a success with Fear, they notice the target being dragged around a corner.
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Smoke BombFear 1
Once per scene, Spend a Fear to have an adversary throw a smoke bomb that covers an area in Very Close range. When they do, a PC must make a Finesse roll to shield their face from the smoke if they pursue the adversary. Creatures outside the smoke cannot see into it, and creatures within the smoke cannot see out of it.
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DistractFear 1
Spend a Fear to have an adversary distract the crowd by shouting for help nearby. If a PC races toward the sound, any Instinct Reaction rolls made by that PC to notice things happening nearby has disadvantage.
Reactions
reactionAbout this environment
Bad actors kidnap people from the crowd, targeting those who know too much.
Crowded Kidnapping
Tier 2 Event
Bad actors kidnap people from the crowd, targeting those who know too much.
Impulses: Kidnap, Identify Targets, Move Silently, Distract
Difficulty: 18
Potential Adversaries: Cult Initiate, Cult Fang, Cult Adept, Assassin Poisoner, Apprentice Assassin, Master Assassin
Features
Crowded Kidnapping
Bad actors kidnap people from the crowd, targeting those who know too much.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Crowded Kidnapping Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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