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Crowded Kidnapping

Tier
2
Type
Event
Difficulty
18
Impulses
Kidnap Identify Targets Move Silently Distract

Environment overview

Bad actors kidnap people from the crowd, targeting those who know too much.

Potential adversaries

Cult Initiate Cult Fang Cult Adept Assassin Poisoner Apprentice Assassin Master Assassin

Features

Passives

passive

Actions

action
  • Drag Away
    Fear 1

    Spend a Fear to have an adversary move in from the shadows to drag away their target. The closest PC must make an Instinct Reaction roll. On a failure, they don't notice. On a success with Hope they notice immediately. On a success with Fear, they notice the target being dragged around a corner.

  • Smoke Bomb
    Fear 1

    Once per scene, Spend a Fear to have an adversary throw a smoke bomb that covers an area in Very Close range. When they do, a PC must make a Finesse roll to shield their face from the smoke if they pursue the adversary. Creatures outside the smoke cannot see into it, and creatures within the smoke cannot see out of it.

  • Distract
    Fear 1

    Spend a Fear to have an adversary distract the crowd by shouting for help nearby. If a PC races toward the sound, any Instinct Reaction rolls made by that PC to notice things happening nearby has disadvantage.

Reactions

reaction

About this environment

Bad actors kidnap people from the crowd, targeting those who know too much.

Crowded Kidnapping

Tier 2 Event

Bad actors kidnap people from the crowd, targeting those who know too much.

Impulses: Kidnap, Identify Targets, Move Silently, Distract

Difficulty: 18

Potential Adversaries: Cult Initiate, Cult Fang, Cult Adept, Assassin Poisoner, Apprentice Assassin, Master Assassin

Features

Drag Away - Action: Spend a Fear to have an adversary move in from the shadows to drag away their target. The closest PC must make an Instinct Reaction roll. On a failure, they don't notice. On a success with Hope they notice immediately. On a success with Fear, they notice the target being dragged around a corner.
Smoke Bomb - Action: Once per scene, Spend a Fear to have an adversary throw a smoke bomb that covers an area in Very Close range. When they do, a PC must make a Finesse roll to shield their face from the smoke if they pursue the adversary. Creatures outside the smoke cannot see into it, and creatures within the smoke cannot see out of it.
Distract - Action: Spend a Fear to have an adversary distract the crowd by shouting for help nearby. If a PC races toward the sound, any Instinct Reaction rolls made by that PC to notice things happening nearby has disadvantage.

Discussion

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