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Kidnapping the Princess

Tier
2
Type
Event
Difficulty
14
Impulses
Grab Escape Protect

Environment overview

A princess in the middle, a faction protecting, 2 factions trying to kidnap

Potential adversaries

Elite Soldiers Assassins Guard animals

Features

Passives

passive
  • Tug of war

    A creature can grab the Princess with an appropriate roll against a Difficulty 14.

    Once the Princess is grabbed, a creature can grab her instead with an appropriate roll against the difficulty of the NPC or the evasion of the PC.

    While a creature is holding the Princess, it can move only within Close range without a roll. It must make an Agility roll to move within Far range.

    The creature holding the Princess has Disadvantage on attack rolls.

    Questions
    • How is the princess grabbed? Is she convinced, grappled, tricked?
    • What other faction wants the Princess? Why? What will they do with her?

Actions

action
  • Dr Livingstone, I presume?
    Fear 1

    Spend a Fear to have the other faction vying for the Princess enter the scene within Far range of the Princess.

Reactions

reaction
  • Sound the alarm!

    Countdown (6). Activate the Countdown when the PCs enter the scene. The Countdown ticks down when a PC rolls with Fear. When it triggers, they sound the alarm.

  • Here they come!

    Countdown (6). Activate the Countdown when the alarm is sounded. It ticks down when a PC rolls with Fear. When it triggers, reinforcements are there. The PCs must flee or face certain defeat.

    Questions
    • What is coming to help the guards?

About this environment

A villa on the coast. A princess longing for adventure, with external forces aiming to kidnap her. Two factions aim to kidnap her, the guards won’t let that happen. Who will win the day?

Kidnapping the Princess

Tier 2 Event

A princess in the middle, a faction protecting, 2 factions trying to kidnap

Impulses: Grab, Escape, Protect

Difficulty: 14

Potential Adversaries: Elite Soldiers, Assassins, Guard animals

Features

Tug of war - Passive: A creature can grab the Princess with an appropriate roll against a Difficulty 14.

Once the Princess is grabbed, a creature can grab her instead with an appropriate roll against the difficulty of the NPC or the evasion of the PC.

While a creature is holding the Princess, it can move only within Close range without a roll. It must make an Agility roll to move within Far range.

The creature holding the Princess has Disadvantage on attack rolls.

  • How is the princess grabbed? Is she convinced, grappled, tricked?
  • What other faction wants the Princess? Why? What will they do with her?
Dr Livingstone, I presume? - Action: Spend a Fear to have the other faction vying for the Princess enter the scene within Far range of the Princess.
Sound the alarm! - Reaction: Countdown (6). Activate the Countdown when the PCs enter the scene. The Countdown ticks down when a PC rolls with Fear. When it triggers, they sound the alarm.
Here they come! - Reaction: Countdown (6). Activate the Countdown when the alarm is sounded. It ticks down when a PC rolls with Fear. When it triggers, reinforcements are there. The PCs must flee or face certain defeat.
  • What is coming to help the guards?

Discussion

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