Most Wanted
Designed by
Environment overview
Friends turn to foes. Home is a trap. You are now the cities most wanted, and the bounty on your head is high.
Potential adversaries
Features
Passives
passive-
Search Parties
You must roll a Group Stealth Check while navigating the city to avoid being spotted. If spotted, roll 1d4 to determine what encounter takes place.
Possible Encounters:
-
Fake Baby
-
Death from Above
-
Preachers Innocents
-
Crowded Streets
Questions- Who do you know that is in the search party? Can you bring yourself to hurt them?
-
Actions
action-
Double CrossedFear 1
If the party decides to depend on a friendly NPC (Who wasn't specified as a Syndicate Rogue's Contact), you may Spend a Fear to trigger a trap. Have the party roll 2d4 and take the lower to decide who is waiting for them in the dark.
Questions- Is your friend acting strange? Why is he looking around like that?
-
They Block Your PathFear 1
As the party approaches a location they wish to go to, you may Spend a Fear to have a group of adversaries appear in their path. Have the party roll 1d4 to determine who blocks the way between them and their destination. If the party failed their original Stealth Check to traverse the city, you may use the Ambushed Environment as the adversaries spring from the dark to attack when the party steps out into the open.
Questions- How did they know we were coming? Have they been watching us since before the bounty on our heads?
-
On Our Trails
Spend a Fear and start a d8 Countdown as a group of adversaries begins to track the party's movements (Encounter 4. Reflavor enemies if the encounter was already used.) When the Countdown reaches 0, the adversaries find the party, and an encounter is triggered at whatever location the party is currently in.
Questions- How did they find us?
-
Temptation
Spend a Fear to have a member of the party notice a useful item, resource, NPC, or other valuable that they would be drawn toward. The item is in the midst of a group of adversaries from the encounter table.
Questions- What is that in the distance? Is it worth the risk?
Reactions
reactionAbout this environment
The encounters for this Environment were specifically for my game. I suggest creating your own Encounters for the table to thematically fit your game and world.
Most Wanted
Tier 2 Traversal
Friends turn to foes. Home is a trap. You are now the cities most wanted, and the bounty on your head is high.
Impulses: Enemies Everywhere, Trust Nobody, Unsafe Streets
Difficulty: 15
Potential Adversaries: Conscripts, Feuding Knight, Sareph, Giant Brawler, Elite Soldier, Assassin Poisoner
Features
Possible Encounters:
Fake Baby
Death from Above
Preachers Innocents
Crowded Streets
- Who do you know that is in the search party? Can you bring yourself to hurt them?
- Is your friend acting strange? Why is he looking around like that?
- How did they know we were coming? Have they been watching us since before the bounty on our heads?
- How did they find us?
- What is that in the distance? Is it worth the risk?
Most Wanted
The encounters for this Environment were specifically for my game. I suggest creating your own Encounters for the table to thematically fit your game and world.
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
Most Wanted Subclasses
No subclasses available.
—
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.