Skip to content

Mount Fang Stage 1: The creek bed trail

Tier
1
Type
Exploration
Difficulty
11
Impulses
Slippery footing Test the unprepared Nature unbound

Environment overview

Potential adversaries

Lesser Animal Demon Bear Giant rat Giant Mosquitoes Dire Wolf

Features

Passives

passive
  • Narrow canyon, rushing water

    There are several places where the creek-bed stream trail follows a very narrow chasm in the rock. In these places, the shallow, slow, stream may become a deluge of waste-deep water. There are three obstacles that will require a group action roll: the pincer, where the canyon narrows to a mere 2ft across, the rapids, where the water becomes forceful, and the jagged ascent, where the slope of the trail becomes steeper. Failure will result in stalled progress as players will have to investigate the environment or brainstorm new ways to pass the obstacle.

    Questions
    • You come to a place where the walls of the canyon close in on you. It's so narrow that Zemin can barely squeeze between the rocks. How do you navigate this hazard?
    • (Player) has become stuck in the pincer. How do you free them?
    • The formerly placid stream has become a rushing torrent of water that tries to beat you into the rocks. What do you do to press through this torrent?
    • (Player) is washed away by the current. What are you doing to help them find their feet?
    • The trail has become steep, more a terraced waterfall than a creek. The rocks are slippery and hand-holds are few. How are you overcoming this obstacle?
    • (Player) is stuck on the rocks. What are you going to do to help them climb?
  • Encounter clock

    Start a countdown clock at 3 on a d6. Whenever the party fail a group check with hope or succeed with fear increment it down one. Whenever the party fails with fear increment the clock down 2. Whenever the party succeeds with hope increment it up one. This clock carries over to future environments on Mount Fang. When the clock reaches 0, reset it to 3 and roll on the encounter table.

  • Encounter table

    Roll 1d6

    1. 1d4 Giant rats
    2. 1d4 Dire wolves
    3. 1 bear
    4. 1 Lesser Animal Demon
    5. Activate the environmental hazard effect
    6. Omen of Thardax

Actions

action
  • Environmental hazard
    Fear 1

    Whenever the party fails a group check or when it is selected on the encounter table, spend 1 fear to provoke a reaction roll against whoever led the most recent group check. On a failure they suffer 3d6 physical damage.

    Questions
    • The water is driving you toward sharp rocks. What do you do to protect yourself?

Reactions

reaction

About this environment

The first stage of the climb up Mount Fang is a trek along a creek bed. A trickle of water wets your toes as you hike up the gentle gradient. To each side, sheer cliffs, 20 feet high, reach above your heads. Plants and lichen grow on the rocks and cracks. There is a smell in the air like fresh grass and ozone with a hint of rot. Rumour at the base camp says that the creatures on this mountain are affected by the dragon’s presence, becoming larger, more primal and more dangerous. Keep your wits about you.

Mount Fang Stage 1: The creek bed trail

Tier 1 Exploration

Impulses: Slippery footing, Test the unprepared, Nature unbound

Difficulty: 11

Potential Adversaries: Lesser Animal Demon, Bear, Giant rat, Giant Mosquitoes, Dire Wolf

Features

Narrow canyon, rushing water - Passive: There are several places where the creek-bed stream trail follows a very narrow chasm in the rock. In these places, the shallow, slow, stream may become a deluge of waste-deep water. There are three obstacles that will require a group action roll: the pincer, where the canyon narrows to a mere 2ft across, the rapids, where the water becomes forceful, and the jagged ascent, where the slope of the trail becomes steeper. Failure will result in stalled progress as players will have to investigate the environment or brainstorm new ways to pass the obstacle.
  • You come to a place where the walls of the canyon close in on you. It's so narrow that Zemin can barely squeeze between the rocks. How do you navigate this hazard?
  • (Player) has become stuck in the pincer. How do you free them?
  • The formerly placid stream has become a rushing torrent of water that tries to beat you into the rocks. What do you do to press through this torrent?
  • (Player) is washed away by the current. What are you doing to help them find their feet?
  • The trail has become steep, more a terraced waterfall than a creek. The rocks are slippery and hand-holds are few. How are you overcoming this obstacle?
  • (Player) is stuck on the rocks. What are you going to do to help them climb?
Encounter clock - Passive: Start a countdown clock at 3 on a d6. Whenever the party fail a group check with hope or succeed with fear increment it down one. Whenever the party fails with fear increment the clock down 2. Whenever the party succeeds with hope increment it up one. This clock carries over to future environments on Mount Fang. When the clock reaches 0, reset it to 3 and roll on the encounter table.
Encounter table - Passive: Roll 1d6 1. 1d4 Giant rats 2. 1d4 Dire wolves 3. 1 bear 4. 1 Lesser Animal Demon 5. Activate the environmental hazard effect 6. Omen of Thardax
Environmental hazard - Action: Whenever the party fails a group check or when it is selected on the encounter table, spend 1 fear to provoke a reaction roll against whoever led the most recent group check. On a failure they suffer 3d6 physical damage.
  • The water is driving you toward sharp rocks. What do you do to protect yourself?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.