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Mountainous Anthill

Environments Designed by Samantha Bennett • Art by https://en.wikipedia.org/wiki/Lonely_Mountain
Tier
1
Type
Traversal
Difficulty
13
Impulses
Hide Sneak Climb

Environment overview

What appears to be a mountain in the distance is in reality a massive anthill.

Potential adversaries

Ant Soldier Ant Queen Worker Ants Ant Larvae

Features

Passives

passive
  • Find the Throneroom

    Start a dynamic countdown of 12
    On a crit success count down 3
    On a success with hope, count down 2
    On a success with fear count down one.
    On a failure with Hope, don't count on anything
    On a failure with fear, add one.

    After each investigation, roll a D100
    1-30 the path is clear and forward
    31-35 the path leads up a vertical tunnel for close distance
    36-40 the path leads down a vertical tunnel for close distance
    41-50 the path leads up a vertical wall with an opening at the edge of very close distance.
    51-60, the path leads down a pit and a path opening at the bottom. The pit is very close deep
    61-80 The path splits, and the party takes a wrong turn, adding one more to the above countdown.
    81-100, the path splits, and the party takes the correct tunnel minus one from the above countdown.

    Keep in mind Fall damage for Very close is 1d10+3
    and fall damage for close is 1d20+5

    Questions
    • How many tunnels are there
    • How can they tell the difference between the tunnels?

Actions

action
  • Working here

    Spend a fear to summon 1d6 worker ant swarms.

    Questions
    • What are they working on?
    • Do they immedately notice the party?
  • Patrol

    Spend two fear to summon 2 soldier ants.

    Questions
    • Do they immedately notice the party?
    • What are they doing?

Reactions

reaction
  • Resting chamber

    When the countdown reaches 6, the party finds the garbage chamber littered with old food and dead ants. This place is quiet and does not seem like it is visited often. The party feels like they can take a rest here if they have the time

    Questions
    • What is in the pile?
    • Is it really safe?
  • Approach the door

    Roll an instinct roll to investigate the area.
    On a crit success count down 3
    You notice that the sand is disturbed, heavily coming in and out of the tunnels. The tunnel walls seem somehow familiar… a thought hits you.. This looks like an insect nest.. an insanely large insect nest.
    On a success with hope, count down 2
    You notice the sand and dirt going in and out of the tunnel is disturbed as if there is a lot of movement in and out of the mountain.
    On a success with fear,
    summon 1 worker ants but they do not notice the party
    On a failure with Hope,
    summon 1d4 worker ants and they immediately see the party
    On a failure with fear,
    summon 1 Soldier ant and 1d4 worker ants and they immediately see the party.

    Questions
    • what carved these tunnels?
    • What would a giant anthill look like?

About this environment

The anthill is a massive mountain gilled with copious tunnels and cavernous rooms supporting the full ant’s nest.

Mountainous Anthill

Tier 1 Traversal

What appears to be a mountain in the distance is in reality a massive anthill.

Impulses: Hide, Sneak, Climb

Difficulty: 13

Potential Adversaries: Ant Soldier, Ant Queen, Worker Ants, Ant Larvae

Features

Find the Throneroom - Passive: Start a dynamic countdown of 12 On a crit success count down 3 On a success with hope, count down 2 On a success with fear count down one. On a failure with Hope, don't count on anything On a failure with fear, add one. After each investigation, roll a D100 1-30 the path is clear and forward 31-35 the path leads up a vertical tunnel for close distance 36-40 the path leads down a vertical tunnel for close distance 41-50 the path leads up a vertical wall with an opening at the edge of very close distance. 51-60, the path leads down a pit and a path opening at the bottom. The pit is very close deep 61-80 The path splits, and the party takes a wrong turn, adding one more to the above countdown. 81-100, the path splits, and the party takes the correct tunnel minus one from the above countdown. Keep in mind Fall damage for Very close is 1d10+3 and fall damage for close is 1d20+5
  • How many tunnels are there
  • How can they tell the difference between the tunnels?
Working here - Action: Spend a fear to summon 1d6 worker ant swarms.
  • What are they working on?
  • Do they immedately notice the party?
Patrol - Action: Spend two fear to summon 2 soldier ants.
  • Do they immedately notice the party?
  • What are they doing?
Resting chamber - Reaction: When the countdown reaches 6, the party finds the garbage chamber littered with old food and dead ants. This place is quiet and does not seem like it is visited often. The party feels like they can take a rest here if they have the time
  • What is in the pile?
  • Is it really safe?
Approach the door - Reaction: Roll an instinct roll to investigate the area. On a crit success count down 3 You notice that the sand is disturbed, heavily coming in and out of the tunnels. The tunnel walls seem somehow familiar… a thought hits you.. This looks like an insect nest.. an insanely large insect nest. On a success with hope, count down 2 You notice the sand and dirt going in and out of the tunnel is disturbed as if there is a lot of movement in and out of the mountain. On a success with fear, summon 1 worker ants but they do not notice the party On a failure with Hope, summon 1d4 worker ants and they immediately see the party On a failure with fear, summon 1 Soldier ant and 1d4 worker ants and they immediately see the party.
  • what carved these tunnels?
  • What would a giant anthill look like?

Discussion

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