Outlaw Chase
At a glance
Environment overview
A robbery has happened and the outlaws are on the run!
Potential adversaries
Features
Passives
passive-
Masked Outlaws
As long as the outlaws have their masks on, attempts to identify them are at disadvantage
Questions- What unique feature do you notice about the outlaw?
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Like the back of my hand
The bandits have advantage on any rolls to traverse or navigate terrain
Actions
action-
Giddy 'up!Fear 1
Spend 1 fear to move all outlaws up to very far.
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Bulletstorm
Spend 1 fear for two outlaws in the back to fire on 1 PC each
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Stay back!
Choose an outlaw to shoot at the feet of a PC's within very close range. The PC must make an appropriate reaction roll to keep the mount from startling. If they fail, the mount is startled and runs far in a different direction. If they fail by 5+, the mount bucks them off.
Reactions
reaction-
Not so close!
If a PC on a mount comes within melee range and attacks, the adversary can attempt to kick them off their mount (strength roll vs. an appropriate roll by the PC)
About this environment
Suggested mounted chase countdowns: d20 (15 vs 20)
If the outlaws get down to 0, they get away. If the PCs get down to 0 first, they successfully head off and stop the outlaws from escaping.
Outlaw Chase
Tier 1 Event
A robbery has happened and the outlaws are on the run!
Impulses: Get to the hideout, don't get identified, don't leave a trail, survive
Difficulty: 11
Potential Adversaries: outlaws, bandits, thugs, robbers
Features
Masked Outlaws - Passive: As long as the outlaws have their masks on, attempts to identify them are at disadvantage
- What unique feature do you notice about the outlaw?
Like the back of my hand - Passive: The bandits have advantage on any rolls to traverse or navigate terrain
Giddy 'up! - Action: Spend 1 fear to move all outlaws up to very far.
Bulletstorm - Action: Spend 1 fear for two outlaws in the back to fire on 1 PC each
Stay back! - Action: Choose an outlaw to shoot at the feet of a PC's within very close range. The PC must make an appropriate reaction roll to keep the mount from startling. If they fail, the mount is startled and runs far in a different direction. If they fail by 5+, the mount bucks them off.
Not so close! - Reaction: If a PC on a mount comes within melee range and attacks, the adversary can attempt to kick them off their mount (strength roll vs. an appropriate roll by the PC)
Outlaw Chase
Suggested mounted chase countdowns: d20 (15 vs 20)
If the outlaws get down to 0, they get away. If the PCs get down to 0 first, they successfully head off and stop the outlaws from escaping.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Outlaw Chase Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.