Overland Travel
At a glance
Environment overview
General travel over generic terrain
Potential adversaries
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Features
Passives
passive-
Trek time
At the start of this encounter start a cooldown of # where that is the rough number of days of travel there should be for the party to reach their destination.
Actions
action-
Fast Travel
Reduce the cooldown by 1 and roll 2d6 on the travel table
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Rest Day
Reduce the next travel roll by 1d6
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Normal Travel
Roll 1d6 on the travel table
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Slow Travel
Roll 1d4 on the travel table
Reactions
reaction-
React
After the travel dice is rolled have the players make a reaction roll to see how they can help reduce the effects.
About this environment
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Overland Travel
Tier 1 Exploration
General travel over generic terrain
Impulses: —
Difficulty: 11
Potential Adversaries: —
Features
Overland Travel
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Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Overland Travel Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.