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Overland Travel

Environments Designed by Rina

At a glance

Tier
1
Type
Exploration
Difficulty
11
Impulses

Environment overview

General travel over generic terrain

Potential adversaries

Features

Passives

passive
  • Trek time

    At the start of this encounter start a cooldown of # where that is the rough number of days of travel there should be for the party to reach their destination.

Actions

action
  • Fast Travel

    Reduce the cooldown by 1 and roll 2d6 on the travel table

  • Rest Day

    Reduce the next travel roll by 1d6

  • Normal Travel

    Roll 1d6 on the travel table

  • Slow Travel

    Roll 1d4 on the travel table

Reactions

reaction
  • React

    After the travel dice is rolled have the players make a reaction roll to see how they can help reduce the effects.

About this environment

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Overland Travel

Tier 1 Exploration

General travel over generic terrain

Impulses:

Difficulty: 11

Potential Adversaries:

Features

Trek time - Passive: At the start of this encounter start a cooldown of # where that is the rough number of days of travel there should be for the party to reach their destination.
Fast Travel - Action: Reduce the cooldown by 1 and roll 2d6 on the travel table
Rest Day - Action: Reduce the next travel roll by 1d6
Normal Travel - Action: Roll 1d6 on the travel table
Slow Travel - Action: Roll 1d4 on the travel table
React - Reaction: After the travel dice is rolled have the players make a reaction roll to see how they can help reduce the effects.

Discussion

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