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Pepperplum Village

Environments Designed by Mitchell Gatt

At a glance

Tier
1
Type
Social
Difficulty
11
Impulses
Give In; Indulge.

Environment overview

A cozy community of Critch, cultivating their cottage-core cravings.

Potential adversaries

Charmin' Farmin' Folk Pepperplum Pests

Features

Passives

passive
  • Wards of Warmth

    When you roll with Fear while within the boundaries of Pepperplum Village, you may Spend a Hope to negate the GM earning a Fear.

    Questions
    • When Fear begins to bubble, what hopeful and joyous experience distracts you?
  • Rhythm of the Night

    Reaction Rolls resisting temptations to dance are made with disadvantage.

    Questions
    • What is your favourite body part to move?
    • Are you able to keep in time with the beat?

Actions

action
  • Fall's Feastival

    Indulge in the Fall's Feastival and let loose. When you trade goods or services for one of Pepperplum's local delicacies, you can spend a Hope to clear a Stress.

    Questions
    • You were torn choosing between two delicacies, which did you choose and why?
    • There's a warmth to the stallfolk's presence, what drew you to them?
    • After indulging, you feel a sudden craving strike; what do you feel compelled to do?

Reactions

reaction

About this environment

Within the world of Tern; you are welcomed to Pepperplum Village, known regionally for its spiced fruits and mulled wine. The titular pepperplum, is the most renowned of locally delicacies.

Pepperplum Village is located in the Vinaigrette Valley, surrounded by the Westfield Mountains.

The Westfield Mountains offer a natural barrier to the chaos of the greater continent, and as such, the villagers have flourished in peaceful cottage-core bliss. Cluckleberry, the village mayor, has been busy organising the local annual autumnal harvest celebration; Fall’s Feastival.

Pepperplum Village

Tier 1 Social

A cozy community of Critch, cultivating their cottage-core cravings.

Impulses: Give In; Indulge.

Difficulty: 11

Potential Adversaries: Charmin' Farmin' Folk, Pepperplum Pests

Features

Wards of Warmth - Passive: When you roll with Fear while within the boundaries of Pepperplum Village, you may Spend a Hope to negate the GM earning a Fear.
  1. When Fear begins to bubble, what hopeful and joyous experience distracts you?
Rhythm of the Night - Passive: Reaction Rolls resisting temptations to dance are made with disadvantage.
  1. What is your favourite body part to move?
  2. Are you able to keep in time with the beat?
Fall's Feastival - Action: Indulge in the Fall's Feastival and let loose. When you trade goods or services for one of Pepperplum's local delicacies, you can spend a Hope to clear a Stress.
  1. You were torn choosing between two delicacies, which did you choose and why?
  2. There's a warmth to the stallfolk's presence, what drew you to them?
  3. After indulging, you feel a sudden craving strike; what do you feel compelled to do?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.