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Ship Deck

Environments Designed by Tomás Tarragón

At a glance

Tier
2
Type
Traversal
Difficulty
13
Impulses
Stay afloat Throw people overboard

Environment overview

A lively deck where every step is a gamble.

Potential adversaries

Pirates Sea creatures

Features

Passives

passive
  • Ratlines

    A PC positioned high in the ship’s ratlines can make an Agility Roll to swing down to the deck.

    • On a failure, the PC loses control of the swing and lands hard on the deck, taking 2d6 physical damage.

    • On a success, the PC descends in a controlled arc and may immediately makes a melee attack. On a hit, they add 1d8 damage to the damage roll.

    Questions
    • Where do you land after your swing?

Actions

action
  • Turbulences

    Spend a Fear to send the ship into sudden turbulence: crashing waves, splintering impact, or a violent collision. All PCs must make an Agility Reaction Roll. On a failure, they are knocked prone and take 2d6 physical damage.

    Questions
    • What is shaking the ship?

Reactions

reaction
  • Man overboard!

    When a PC within Close range of the ship’s rail marks HP, you may spend a Fear to challenge their footing.

    They must make an Agility Roll.

    • Failure: They are swept overboard into the sea.

    • Failure with Hope: They cling to the rail, left hanging over open water.

    Questions
    • What made you lost your footing?

About this environment

A ship designed for long distance travel, with a crew of at least 5 people, and up to 15. It has two big masts and a crow’s nest.

Ship Deck

Tier 2 Traversal

A lively deck where every step is a gamble.

Impulses: Stay afloat, Throw people overboard

Difficulty: 13

Potential Adversaries: Pirates, Sea creatures

Features

Ratlines - Passive: A PC positioned high in the ship’s ratlines can make an Agility Roll to swing down to the deck.

  • On a failure, the PC loses control of the swing and lands hard on the deck, taking 2d6 physical damage.

  • On a success, the PC descends in a controlled arc and may immediately makes a melee attack. On a hit, they add 1d8 damage to the damage roll.

  1. Where do you land after your swing?
Turbulences - Action: Spend a Fear to send the ship into sudden turbulence: crashing waves, splintering impact, or a violent collision. All PCs must make an Agility Reaction Roll. On a failure, they are knocked prone and take 2d6 physical damage.
  1. What is shaking the ship?
Man overboard! - Reaction: When a PC within Close range of the ship’s rail marks HP, you may spend a Fear to challenge their footing.

They must make an Agility Roll.
  • Failure: They are swept overboard into the sea.

  • Failure with Hope: They cling to the rail, left hanging over open water.

  1. What made you lost your footing?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.