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Scrapheap Warren

Environments Designed by James Bratten

At a glance

Tier
1
Type
Exploration
Difficulty
12
Impulses
Collapse junk piles, detonate explosives, reveal traps, unleash unstable machines

Environment overview

A canyon stronghold built from stolen carts, shattered wagons, scrap metal, and explosive goblin inventions.

Potential adversaries

Dungeon Goblins, Dungeon Goblin Hoardes, Goblin Warlord, Goblin Bomb Bards, Goblin Sappers, Goblin Muder Dozer

Features

Passives

passive
  • Unstable Terrain

    Scrap piles, scaffolds, and junk towers are dangerously unstable. When a PC moves quickly, climbs, or fights on elevated junk, they must make an Agility Reaction Roll (12).

    Failure: Mark a Stress or become Vulnerable until they next take the spotlight.
    Success: No effect.

    Questions
    • What kind of junk is piled up around you?
    • Does it look new or has it been here a while?

Actions

action
  • Scrap Avalanch
    Fear 2

    Spend 2 Fear to collapse a towering junk pile. Choose a point within Far range.

    All targets within Very Close range must make a Strength Reaction Roll (12).
    Failure: Take 1d10 physical damage and become Restrained under scrap.
    Success: Mark a Stress.

    A restrained target can escape with a Strength action roll.

    Questions
    • How tall was the pile that collapsed?

Reactions

reaction
  • Hidden Scrap Trap

    Trigger: A PC moves through or investigates a cluttered scrap area.

    Spend 1 Fear to reveal a concealed goblin trap. The PC must make an Instinct Reaction Roll (12).
    Failure: Take 1d8 physical damage and mark a Stress.
    Success: Mark a Stress.

    Examples: tripwire bombs, falling scrap cages, spinning blade junk.

    Questions
    • What kind of trap was it?
  • Explosive Stockpile

    Trigger: A bomb crate or volatile machine is struck or disturbed. Spend 1 Fear to detonate it.

    All targets within Very Close range must make an Agility Reaction Roll (12).
    Failure: Take 2d8 physical damage and become Vulnerable.
    Success: Take 1d8 damage.

    The blast destroys nearby cover.

    Questions
    • What kind of explosives when off?
    • How did the goblins react?
  • Improvised War Machine
    Fear 1

    Trigger: A PC rolls with Fear near goblin machinery.

    Spend 1 Fear to activate a malfunctioning device.

    Roll 1d4:
    1. Flamethrower Burst – Targets within Close range take 1d8 fire damage.
    2. Spinning Blades – Adjacent targets take 1d6 physical damage.
    3. Smoke Cloud – Area within Close range becomes Obscured.
    4. Runaway Scrap Cart – Targets in a line within Close range take 1d8 physical damage.

About this environment

ENVIRONMENT COUNTDOWN
The Whole Place Is Coming Apart (6)

Advance the countdown when:

Large explosions occur
A PC rolls with Fear
Heavy machines (like the Murder Dozer) crash through terrain

When Triggered:
The warrens collapse in sections. All PCs must make an Agility Reaction Roll (12).

Failure: Take 2d10 physical damage and mark a Stress.
Success: Mark a Stress.

The battlefield becomes difficult to traverse on foot as wreckage fills the area.

Scrapheap Warren

Tier 1 Exploration

A canyon stronghold built from stolen carts, shattered wagons, scrap metal, and explosive goblin inventions.

Impulses: Collapse junk piles, detonate explosives, reveal traps, unleash unstable machines

Difficulty: 12

Potential Adversaries: Dungeon Goblins, Dungeon Goblin Hoardes, Goblin Warlord, Goblin Bomb Bards, Goblin Sappers, Goblin Muder Dozer

Features

Unstable Terrain - Passive: Scrap piles, scaffolds, and junk towers are dangerously unstable. When a PC moves quickly, climbs, or fights on elevated junk, they must make an Agility Reaction Roll (12).

Failure: Mark a Stress or become Vulnerable until they next take the spotlight.
Success: No effect.

  1. What kind of junk is piled up around you?
  2. Does it look new or has it been here a while?

Scrap Avalanch - Action: Spend 2 Fear to collapse a towering junk pile. Choose a point within Far range.

All targets within Very Close range must make a Strength Reaction Roll (12).
Failure: Take 1d10 physical damage and become Restrained under scrap.
Success: Mark a Stress.

A restrained target can escape with a Strength action roll.

  1. How tall was the pile that collapsed?

Hidden Scrap Trap - Reaction: Trigger: A PC moves through or investigates a cluttered scrap area.

Spend 1 Fear to reveal a concealed goblin trap. The PC must make an Instinct Reaction Roll (12).
Failure: Take 1d8 physical damage and mark a Stress.
Success: Mark a Stress.

Examples: tripwire bombs, falling scrap cages, spinning blade junk.

  1. What kind of trap was it?

Explosive Stockpile - Reaction: Trigger: A bomb crate or volatile machine is struck or disturbed. Spend 1 Fear to detonate it.

All targets within Very Close range must make an Agility Reaction Roll (12).
Failure: Take 2d8 physical damage and become Vulnerable.
Success: Take 1d8 damage.

The blast destroys nearby cover.

  1. What kind of explosives when off?
  2. How did the goblins react?

Improvised War Machine - Reaction: Trigger: A PC rolls with Fear near goblin machinery.

Spend 1 Fear to activate a malfunctioning device.

Roll 1d4:
1. Flamethrower Burst – Targets within Close range take 1d8 fire damage.
2. Spinning Blades – Adjacent targets take 1d6 physical damage.
3. Smoke Cloud – Area within Close range becomes Obscured.
4. Runaway Scrap Cart – Targets in a line within Close range take 1d8 physical damage.

Discussion

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