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Shattered Earth

Environments Designed by Matthew

At a glance

Tier
2
Type
Traversal
Difficulty
14
Impulses
Melt shift Leap

Environment overview

Potential adversaries

Features

Passives

passive
  • Dangerous Leap

    Rules Text: Moving between non-adjacent floating islands requires an Agility (14) or Strength (14) check. On a failure, the player takes 5 Physical damage from a rough landing and is Restrained (clinging to the ledge) until they spend an action to pull themselves up.

Actions

action
  • Molten Plunge

    Rules Text: If a player falls into or starts their turn in the magma, they take 1d10+5 Magical (Fire) damage. They must make a Strength (15) check to reach a nearby rock.

  • Drifting Islands

    Rules Text: Use this when a player or adversary finishes their move. Two islands drift apart or collide. Any player on a drifting island must make an Agility (13) check or be knocked Prone.

Reactions

reaction

About this environment

Shattered Earth

Tier 2 Traversal

Impulses: Melt, shift, Leap

Difficulty: 14

Potential Adversaries:

Features

Dangerous Leap - Passive: Rules Text: Moving between non-adjacent floating islands requires an Agility (14) or Strength (14) check. On a failure, the player takes 5 Physical damage from a rough landing and is Restrained (clinging to the ledge) until they spend an action to pull themselves up.
Molten Plunge - Action: Rules Text: If a player falls into or starts their turn in the magma, they take 1d10+5 Magical (Fire) damage. They must make a Strength (15) check to reach a nearby rock.
Drifting Islands - Action: Rules Text: Use this when a player or adversary finishes their move. Two islands drift apart or collide. Any player on a drifting island must make an Agility (13) check or be knocked Prone.

Discussion

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