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Shrine of Sehka

Tier
2
Type
Exploration
Difficulty
13
Impulses
Hide Secrets

Environment overview

A shrine dedicated to Sehka, the Goddess of Sacrifice.

Potential adversaries

Spectral Guardian Ancient Skeleton Tiny Green Ooze Tiny Red Ooze

Features

Passives

passive
  • Finding Our Way

    The party is lost within the Shrine. Start a Countdown (8). Each time a PC rolls a Success with Hope, decrease it by 1. When the Countdown reaches 0, they manage to find the right path.

  • Buried Knowledge

    The Shrine has countless mysteries to unfold. A PC who seeks knowledge about the Shrine can make an Instinct or Knowledge Roll to learn about this place and discover (potentially haunted) loot.

    Questions
    • You glance a brief message in a dusty tome; something about sacrifice. What does it say?
  • Innumerable Doors

    Many closed doors line the hallway. A PC searching for clues can make a Knowledge Roll to identify a door that has been accessed more than any other.

  • False Wall

    A PC identifies a false wall. They can break through it with a successful Strength Roll.

  • Funky Blue Gel

    A cube of iridescent blue gel sits in the centre of a room. Within, an item glistens. A PC can make a Finesse Roll to try to grasp the item.

Actions

action
  • Knock Over Pots
    Fear 1

    As a PC enters a new room, spend a Fear to have them knock over clay pots and summon two Tiny Green Ooze adversaries.

Reactions

reaction

About this environment

An old shrine with rooms to explore and secrets to uncover.

Shrine of Sehka

Tier 2 Exploration

A shrine dedicated to Sehka, the Goddess of Sacrifice.

Impulses: Hide Secrets

Difficulty: 13

Potential Adversaries: Spectral Guardian, Ancient Skeleton, Tiny Green Ooze, Tiny Red Ooze

Features

Finding Our Way - Passive: The party is lost within the Shrine. Start a Countdown (8). Each time a PC rolls a Success with Hope, decrease it by 1. When the Countdown reaches 0, they manage to find the right path.
Buried Knowledge - Passive: The Shrine has countless mysteries to unfold. A PC who seeks knowledge about the Shrine can make an Instinct or Knowledge Roll to learn about this place and discover (potentially haunted) loot.
  • You glance a brief message in a dusty tome; something about sacrifice. What does it say?
Innumerable Doors - Passive: Many closed doors line the hallway. A PC searching for clues can make a Knowledge Roll to identify a door that has been accessed more than any other.
False Wall - Passive: A PC identifies a false wall. They can break through it with a successful Strength Roll.
Funky Blue Gel - Passive: A cube of iridescent blue gel sits in the centre of a room. Within, an item glistens. A PC can make a Finesse Roll to try to grasp the item.
Knock Over Pots - Action: As a PC enters a new room, spend a Fear to have them knock over clay pots and summon two Tiny Green Ooze adversaries.

Discussion

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