Side Quest Sequence (Search for Object)
Environment overview
Side Quest to help NPCs looking for missing object(s) and get rewards.
Potential adversaries
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Features
Passives
passive-
Searching
Start countdown(6) Roll Instinct to search or Roll Present to ask other NPCs:
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Critical Success, effortlessly found the missing item.
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Success with Hope, PCs get two steps closer, reduce countdown by (2).
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Success with Fear, PCs get one step closer, reduce countdown by (1).
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Failure with Hope, PCs get one step further, increase countdown by (1).
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Failure with Fear, PCs get lost, increase countdown by (2), mark as stress.
Questions- How do they get closer to the item?
- How did they get lost in search for the item?
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Actions
action-
Summon (anything to bother PCs)Fear 1
A random creature jumps out and attack PC, Roll Agility to dodge. On failure, mark 1 HP.
Questions- What creature gave PCs a scare?
- Does it tie to their past Trauma or Phobia?
Reactions
reaction-
Snatch away!Fear 1
Spend a Fear, have a creature or anyone snatching the item away, causing a mini chase sequence. countdown(4).
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Critical Success, catch them flawlessly.
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Success with Hope, reduce countdown by (2).
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Success with Fear, reduce countdown by (1).
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Failure with Hope, increase countdown by (1).
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Failure with Fear, increase countdown by (2).
Questions- How do the Hope and Fear determine the outcome?
- Should it be goofy? or should it be serious?
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About this environment
Side Quest Sequence (Search for Object)
Tier 1 Event
Side Quest to help NPCs looking for missing object(s) and get rewards.
Impulses: Test PCs kindness, Tire PCs out
Difficulty: 12
Potential Adversaries: —
Features
Critical Success, effortlessly found the missing item.
Success with Hope, PCs get two steps closer, reduce countdown by (2).
Success with Fear, PCs get one step closer, reduce countdown by (1).
Failure with Hope, PCs get one step further, increase countdown by (1).
Failure with Fear, PCs get lost, increase countdown by (2), mark as stress.
- How do they get closer to the item?
- How did they get lost in search for the item?
- What creature gave PCs a scare?
- Does it tie to their past Trauma or Phobia?
Critical Success, catch them flawlessly.
Success with Hope, reduce countdown by (2).
Success with Fear, reduce countdown by (1).
Failure with Hope, increase countdown by (1).
Failure with Fear, increase countdown by (2).
- How do the Hope and Fear determine the outcome?
- Should it be goofy? or should it be serious?
Side Quest Sequence (Search for Object)
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Side Quest Sequence (Search for Object) Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.