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Stormy Seas

Tier
1
Type
Event
Difficulty
11
Impulses
Knock of Balance, Lightning Strike

Environment overview

A furious storm sweeping across the high seas.

Potential adversaries

Pirates, Merman

Features

Passives

passive
  • Slippery Decks

    Agility Rolls to move across the wet upper decks are made with disadvantage.

Actions

action
  • Wild Seas

    Countdown of 1d4, each time a fear is rolled
    On a zero, everyone makes an agility reaction roll (DC 15), or they take 1d10 physical damage and are thrown 10 feet in one direction (left if odd/right if even).

  • Lightning Strike

    The GM can spend 1 fear to cause a bolt of lightning to hit a target. They roll a DC 11 Agility Reaction Roll or take 1d12 damage

Reactions

reaction

About this environment

A furious storm sweeps across the seas.

Stormy Seas

Tier 1 Event

A furious storm sweeping across the high seas.

Impulses: Knock of Balance, Lightning Strike

Difficulty: 11

Potential Adversaries: Pirates, Merman

Features

Slippery Decks - Passive: Agility Rolls to move across the wet upper decks are made with disadvantage.
Wild Seas - Action: Countdown of 1d4, each time a fear is rolled On a zero, everyone makes an agility reaction roll (DC 15), or they take 1d10 physical damage and are thrown 10 feet in one direction (left if odd/right if even).
Lightning Strike - Action: The GM can spend 1 fear to cause a bolt of lightning to hit a target. They roll a DC 11 Agility Reaction Roll or take 1d12 damage

Discussion

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