Tempest
At a glance
Environment overview
A powerful, surging, storm
Potential adversaries
Features
Passives
passive-
Chaotic environment
Due to the wind, debris and lightning within the storm, no perception is possible beyond Close range unless a character makes an appropriate ability check.
Questions- The wind howls around you, dirt and fog boil. What do you do to navigate in this chaos?
Actions
action-
Burst of windFear 1
Spend one fear. All PCs within the tempest must make a strength reaction check or become Vulnerable.
Questions- The wind surges, sand stings your eyes, how do you brace yourself?
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Lightning StrokeFear 1
Target must make an agility or instinct reaction roll or they take 3d12+6 damage.
Questions- You smell ozone and feel the hairs on your skin begin to rise. You have not even a second before the lightning strikes. What do you do?
Reactions
reaction-
Lull in the Storm
Roll 1d8. This becomes the Tempest countdown. Each time you spend a fear to activate a tempest effect increment the die down one. When you remove the die the storm fades.
About this environment
A howling gale of blowing debris, fog and lightning
Tempest
Tier 3 Event
A powerful, surging, storm
Impulses: Violent winds, Channels from the sky to the ground, Flying debris
Difficulty: 17
Potential Adversaries: Thunder Dragon, The minions of the thunder dragon
Features
Chaotic environment - Passive: Due to the wind, debris and lightning within the storm, no perception is possible beyond Close range unless a character makes an appropriate ability check.
- The wind howls around you, dirt and fog boil. What do you do to navigate in this chaos?
Burst of wind - Action: Spend one fear. All PCs within the tempest must make a strength reaction check or become Vulnerable.
- The wind surges, sand stings your eyes, how do you brace yourself?
Lightning Stroke - Action: Target must make an agility or instinct reaction roll or they take 3d12+6 damage.
- You smell ozone and feel the hairs on your skin begin to rise. You have not even a second before the lightning strikes. What do you do?
Lull in the Storm - Reaction: Roll 1d8. This becomes the Tempest countdown. Each time you spend a fear to activate a tempest effect increment the die down one. When you remove the die the storm fades.
Tempest
A howling gale of blowing debris, fog and lightning
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Tempest Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.