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Tempest

Environments Designed by simonm223

At a glance

Tier
3
Type
Event
Difficulty
17
Impulses
Violent winds Channels from the sky to the ground Flying debris

Environment overview

A powerful, surging, storm

Potential adversaries

Thunder Dragon The minions of the thunder dragon

Features

Passives

passive
  • Chaotic environment

    Due to the wind, debris and lightning within the storm, no perception is possible beyond Close range unless a character makes an appropriate ability check.

    Questions
    • The wind howls around you, dirt and fog boil. What do you do to navigate in this chaos?

Actions

action
  • Burst of wind
    Fear 1

    Spend one fear. All PCs within the tempest must make a strength reaction check or become Vulnerable.

    Questions
    • The wind surges, sand stings your eyes, how do you brace yourself?
  • Lightning Stroke
    Fear 1

    Target must make an agility or instinct reaction roll or they take 3d12+6 damage.

    Questions
    • You smell ozone and feel the hairs on your skin begin to rise. You have not even a second before the lightning strikes. What do you do?

Reactions

reaction
  • Lull in the Storm

    Roll 1d8. This becomes the Tempest countdown. Each time you spend a fear to activate a tempest effect increment the die down one. When you remove the die the storm fades.

About this environment

A howling gale of blowing debris, fog and lightning

Tempest

Tier 3 Event

A powerful, surging, storm

Impulses: Violent winds, Channels from the sky to the ground, Flying debris

Difficulty: 17

Potential Adversaries: Thunder Dragon, The minions of the thunder dragon

Features

Chaotic environment - Passive: Due to the wind, debris and lightning within the storm, no perception is possible beyond Close range unless a character makes an appropriate ability check.

  1. The wind howls around you, dirt and fog boil. What do you do to navigate in this chaos?

Burst of wind - Action: Spend one fear. All PCs within the tempest must make a strength reaction check or become Vulnerable.

  1. The wind surges, sand stings your eyes, how do you brace yourself?

Lightning Stroke - Action: Target must make an agility or instinct reaction roll or they take 3d12+6 damage.

  1. You smell ozone and feel the hairs on your skin begin to rise. You have not even a second before the lightning strikes. What do you do?

Lull in the Storm - Reaction: Roll 1d8. This becomes the Tempest countdown. Each time you spend a fear to activate a tempest effect increment the die down one. When you remove the die the storm fades.

Discussion

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