Temple of Ennui
At a glance
Environment overview
A temple of the faint divinities, forgotten gods. Defaced and guarded.
Potential adversaries
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Features
Passives
passive-
Expulsion Runes
At the start of any hostilities the temple tries to expell antagonists to Ur-Baba. Starting a count down of 3 decreasing with every action a character makes, as long a the character doesn't move from the square. 1 the corners light with runes, 2 the edges light with runes, 3 if they are still there a center rune lights and they are hurled 20ft up and towards the entrance. Taking 1d20+5 physical damage from falling. This effect is cancelled within very close range of Ur-Baba.
Questions- Get out, it wants you out.
Actions
action-
Ceiling collapseFear 1
Giant lumps of masonry fall, aimed at the characters not in very close range of Ur-Baba. Agility reaction roll to avoid 2d8+2 physical damage
Questions- Not for those who die like bugs beneath a stone.
Reactions
reaction-
Removal of The heart fragment.
When the fragment is removed without a Know roll a shockwave is released doing 2d10+5 magical damage to ALL within the temple, Strength reaction roll for half. A successful roll with fear just applies this to the person removing the fragment. Fail with hope nothing happens. Fail with fear again the attempt gets dealt the magic damage. Otherwise the fragment will haved to be removed with strength roll, facing the above consequences.
When removed the passive and activated abilities become inert.
About this environment
A massive temple with ceilings 50ft high, and defaced statues of the faint divinities lining the walls. Clean and well kept, Ur-Baba waits with thier six hands resting on a fragment of Innana’s heart.
Temple of Ennui
Tier 2 Event
A temple of the faint divinities, forgotten gods. Defaced and guarded.
Impulses: Go Away, Not for mortals, The discarded of the gods
Difficulty: 15
Potential Adversaries: —
Features
- Get out, it wants you out.
- Not for those who die like bugs beneath a stone.
When removed the passive and activated abilities become inert.
Temple of Ennui
A massive temple with ceilings 50ft high, and defaced statues of the faint divinities lining the walls. Clean and well kept, Ur-Baba waits with thier six hands resting on a fragment of Innana’s heart.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Temple of Ennui Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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Remember to be respectful. Comments are moderated and should add to the discussion.