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The Crooked House

Environments Designed by JediJo • Art by Humble Squid Creatives
Tier
2
Type
Exploration
Difficulty
15
Impulses
Break Spirit Impose Fear

Environment overview

In a crooked house, there lived a crooked man...

Potential adversaries

The Crooked Man Weasel The Weasel Hag

Features

Passives

passive
  • Indestructible

    the Crooked House's structure and windows are immune to all damage. Additionally, the windows obscure everything inside the House when looking through from the outside.

  • Crooked Teeth

    Whenever a PC fails a Knowledge roll or Instinct roll, rather than finding nothing, they find a human tooth.

  • House of Unrest

    Only Short Rests are available to take within The Crooked House.

  • Seance Consequences

    When the PCs engage in the Seance the Parlor, after each question a PC asks of the Spirit Board, the group will need to roll a Group Instinct Roll. If they fail the DC, they will each take 1d4 magic damage.

Actions

action
  • The Crooked Man
    Fear 1

    Spend 1 Fear to make The Crooked Man appear throughout the house.

Reactions

reaction

About this environment

The Crooked Man can be used any time you want to ramp up the tension and have the Fear to spend. The official adventure has him appear in specific locations within the Crooked House, but you can choose which ones play better narratively.

The Crooked House

Tier 2 Exploration

In a crooked house, there lived a crooked man...

Impulses: Break Spirit, Impose Fear

Difficulty: 15

Potential Adversaries: The Crooked Man, Weasel, The Weasel Hag

Features

Indestructible - Passive: the Crooked House's structure and windows are immune to all damage. Additionally, the windows obscure everything inside the House when looking through from the outside.
Crooked Teeth - Passive: Whenever a PC fails a Knowledge roll or Instinct roll, rather than finding nothing, they find a human tooth.
House of Unrest - Passive: Only Short Rests are available to take within The Crooked House.
Seance Consequences - Passive: When the PCs engage in the Seance the Parlor, after each question a PC asks of the Spirit Board, the group will need to roll a Group Instinct Roll. If they fail the DC, they will each take 1d4 magic damage.
The Crooked Man - Action: Spend 1 Fear to make The Crooked Man appear throughout the house.

Discussion

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