The Darkwater Cavern
Designed by
Environment overview
A vast dark flooded cavern full of jagged stone, slick ledges, and black brackish water. Sound carries strangely here, and footing is uncertain.
Potential adversaries
Features
Passives
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Slippery Ledges
Any creature moving near edges must succeed on an Agility or Instinct Reaction Roll to avoid slipping, becoming Vulnerable if they fail with Hope, and falling into the water if they fail with Fear.
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Loud Echoes
Loud actions, shouts, or impacts travel far. After significant noise, the GM may introduce movement, attention, or reaction from elsewhere in the cavern.
Actions
actionReactions
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Into the Drink
When a creature falls into the cavern water, they become Drenched. While Drenched, they suffer disadvantage on Agility checks until they dry off or warm up.
About this environment
Brackish water fills this underground cavern deep enough to safely halt any falls into it. Various ledges and stalagmites make climbing out of the water possible, but difficult.
The Darkwater Cavern
Tier 1 Exploration
A vast dark flooded cavern full of jagged stone, slick ledges, and black brackish water. Sound carries strangely here, and footing is uncertain.
Impulses: Catch what falls, hide evidence, ripple & echo strangely
Difficulty: 12
Potential Adversaries: Tiny fish, Creatures from the Id
Features
The Darkwater Cavern
Brackish water fills this underground cavern deep enough to safely halt any falls into it. Various ledges and stalagmites make climbing out of the water possible, but difficult.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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The Darkwater Cavern Subclasses
No subclasses available.
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Background Questions
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Connections
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Discussion
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