The High Seas
Designed by
Environment overview
Sweet it is, when on the high seas the winds are lashing the waters, to gaze from the land on another's struggles.
Potential adversaries
Features
Passives
passive-
All I Ask is a Small Ship
When players begin their journey from a port, begin a progress (8) and consequence (8) countdown. Have players describe what they're contributing to the journey ahead.
Questions- How is the wind? Are the sails prepared for a long journey?
- What do you see out on the horizon?
Actions
action-
Prepare to Be Boarded!Fear 1
Spend a Fear. A navy vessel approaches the PCs ships and demands that they drop anchor.
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White SquallFear 2
Spend 2 Fear. A sudden, violent windstorm appears in the distance, forming a giant wall in front of the ship. All PCs and the vessel they command must make a Strength reaction roll. On a failure, PCs and the ship take 3d10 physical damage and must mark a Stress. On a success, PCs and the vessel mark a Stress.
Reactions
reaction-
Call of Cthulhu
When the PCs trigger the navigation consequence countdown, roll a d20. On a natural 20, summon a Kraken. On any roll other than a natural 20, roll on or choose a consequence from your consequence table.
Questions- You've heard the legend, but nothing can prepare you for what approaches. What feelings does the sound of the coming Kraken evoke?
- How do you attempt to evade something so legendary and large?
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The Rougher the Seas, the Smoother We Sail
When the consequence countdown has been triggered, choose a consequence or roll on your random consequence table, then describe the threat that approaches the ship.
About this environment
There are so many great environments in Daggerheart, but the ocean does not get tackled enough. Here is my take on traversing the High Seas.
UPDATED: Removed the arrival countdown (6)
The High Seas
Tier 2 Exploration
Sweet it is, when on the high seas the winds are lashing the waters, to gaze from the land on another's struggles.
Impulses: Sail, calm the sea, lurk, patrol
Difficulty: 14
Potential Adversaries: Pirates, Greater Water Elemental, Kraken, Siren, Shark, Electric Eels
Features
- How is the wind? Are the sails prepared for a long journey?
- What do you see out on the horizon?
- You've heard the legend, but nothing can prepare you for what approaches. What feelings does the sound of the coming Kraken evoke?
- How do you attempt to evade something so legendary and large?
The High Seas
There are so many great environments in Daggerheart, but the ocean does not get tackled enough. Here is my take on traversing the High Seas.
UPDATED: Removed the arrival countdown (6)
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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The High Seas Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.