The House of the Damned
Environment overview
A hellbound casino where every action is a wager and death itself can be negotiated.
Potential adversaries
Features
Passives
passive-
The House Always Wins
Infernal contract magic saturates the casino. Whenever a PC rolls with Fear inside the casino, you gain 1 Fear and may introduce one of the following effects:
• Infernal chains pull them 1 range closer to danger
• Hellfire chips explode, dealing 2d6 direct magic damage
• A spectral Dealer marks them as Indebted (narrative consequence)
This effect may manifest visually through burning contracts, whispering chips, or shifting architecture.:
Questions- What memory surfaces when the casino marks you?
- What part of the casino feels alive and watching?
Actions
action-
Place Your Bets
Present a PC with an infernal wager. If they accept, they gain advantage on their next roll.
After the roll resolves:
• Success with Hope: No consequence
• Success with Fear: Mark 1 Stress
• Failure: Mark 2 Stress or take 2d10 direct magic damage
Infernal cards, dice, or coins visibly determine the outcome.Questions- What form does the wager take? Cards, coin, contract?
- What do you risk losing besides your life?
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Falling Fortune
Select a point within Far range. All targets within Close range must make an Agility Reaction Roll.
Failure:
Take 3d12+5 physical damage and mark 1 Stress.Success:
Take half damage.This represents collapsing balconies, falling chandeliers, or vault explosions.
Questions- What part of the casino collapses?
- Who is trapped beneath the wreckage?
Reactions
reaction-
Cheat Death
Spend 1 Fear to resurrect one defeated adversary at Close range with half HP.
The adversary reforms from infernal chips, burning contracts, or hellfire.
About this environment
The House of the Damned is not merely a casino. It is a throne built from broken promises and infernal contracts. Crimson velvet drapes hang like wounds in the walls. Roulette wheels spin without hands. Ghostly dealers shuffle cards made from soul parchment. Towering stacks of chips glow faintly with the trapped essence of the dead.
Every sound echoes too long. Every shadow moves slightly too late.
This place is bound to The Dent. His will flows through its floors, walls, and air. The casino protects its master, offering power, temptation, and false hope to those desperate enough to take it.
Combat here should feel like gambling against reality itself. Reward players who take risks, but make every gamble meaningful.
The casino is both battlefield and adversary.
Winning here means breaking more than The Dent.
It means breaking the House itself.
The House of the Damned
Tier 3 Event
A hellbound casino where every action is a wager and death itself can be negotiated.
Impulses: Tempt risk Punish hesitation Reward greed Collect debts Cheat death Escalate wagers
Difficulty: 17
Potential Adversaries: The Dent, Pirates, Devils
Features
- What memory surfaces when the casino marks you?
- What part of the casino feels alive and watching?
- What form does the wager take? Cards, coin, contract?
- What do you risk losing besides your life?
- What part of the casino collapses?
- Who is trapped beneath the wreckage?
The House of the Damned
The House of the Damned is not merely a casino. It is a throne built from broken promises and infernal contracts. Crimson velvet drapes hang like wounds in the walls. Roulette wheels spin without hands. Ghostly dealers shuffle cards made from soul parchment. Towering stacks of chips glow faintly with the trapped essence of the dead.
Every sound echoes too long. Every shadow moves slightly too late.
This place is bound to The Dent. His will flows through its floors, walls, and air. The casino protects its master, offering power, temptation, and false hope to those desperate enough to take it.
Combat here should feel like gambling against reality itself. Reward players who take risks, but make every gamble meaningful.
The casino is both battlefield and adversary.
Winning here means breaking more than The Dent.
It means breaking the House itself.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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The House of the Damned Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.