Skip to content

The Last Round Table – Upper Level

Tier
2
Type
Exploration
Difficulty
13
Impulses
Create tension and suspense, hold random clues and secrets, reveal the Strays at inconvenient moments

Environment overview

A creaky creepy partially collapsed set of rooms, on the upper floor of an abandoned tavern inhabited by squatters.

Potential adversaries

Sootfoot Strays, Barflies, Barm Rats, Sudworts, Dishiples, Sitizens, Wartables

Features

Passives

passive

Actions

action
  • Stray Encounter

    One of the Sootfoot Strays or Crumplehoof appears nearby, watching or tailing the group. They do not engage unless provoked.

  • Loose Floorboard
    Fear 1

    Spend a Fear to cause a floorboard underneath one PC to break and fall to the level below. The target makes an Agility Reaction Roll, becoming Restrained if they fail. They must succeed on a Strength Action Roll to remove the Restrained condition.

  • Falling Stones
    Fear 1

    Spend a Fear to cause a small section of a wall or roof to give way. All creatures in Very Close range to a target location make an Agility Reaction Roll, taking 2d6+2 Physical damage if they fail from falling rubble.

Reactions

reaction

About this environment

The Upper Level is half-collapsed. Wind moves through cracks in the walls, steps creak under uneven boards, and distant sounds from below echo in distorted ways. The Sootfoot Strays move quietly through these rooms, watching and waiting.

The Last Round Table – Upper Level

Tier 2 Exploration

A creaky creepy partially collapsed set of rooms, on the upper floor of an abandoned tavern inhabited by squatters.

Impulses: Create tension and suspense, hold random clues and secrets, reveal the Strays at inconvenient moments

Difficulty: 13

Potential Adversaries: Sootfoot Strays, Barflies, Barm Rats, Sudworts, Dishiples, Sitizens, Wartables

Features

Stray Encounter - Action: One of the Sootfoot Strays or Crumplehoof appears nearby, watching or tailing the group. They do not engage unless provoked.
Loose Floorboard - Action: Spend a Fear to cause a floorboard underneath one PC to break and fall to the level below. The target makes an Agility Reaction Roll, becoming Restrained if they fail. They must succeed on a Strength Action Roll to remove the Restrained condition.
Falling Stones - Action: Spend a Fear to cause a small section of a wall or roof to give way. All creatures in Very Close range to a target location make an Agility Reaction Roll, taking 2d6+2 Physical damage if they fail from falling rubble.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.