Skip to content

The Mirrormyre

Environments Designed by Lexi
Tier
2
Type
Traversal
Difficulty
16
Impulses
Revel in death trap the living to bolster the dead keep visitors on their toes

Environment overview

An eerie swamp that tempts adventurers with its own curiosity and traps them with sinister hazards.

Potential adversaries

Giant Mosquitoes Giant Rat Merchant Skeleton Dredge Skeleton Knight Swarm of Rats Rotted Zombie Shambling Zombie Zombie Pack Juvenile Flickerfly

Features

Passives

passive
  • Sinister Atmosphere

    The Myre has a sinister curiosity that follows and deeply unnerves even the bravest of adventurers. The first time a PC catches their own reflection, they Mark a Stress and increase their Fear Die to a d20 until they succeed with Hope.

  • The Only Way Out Is Through

    Moving through this muddy marsh isn't for the weak, requiring the PC's to succeed on a Progress Countdown (12). A PC who rolls a failure with Fear is immediately targeted by the Sinking, Sinking action without spending a Fear to be spent on the feature.

  • Rise, Gravelings!

    Spend a Fear to reveal a faceless Graveling thief. This avatar of the Mirrormyre's curiosity appears within Far Range of a chosen PC, visible to only them, and immediately uses the "Sucking Face" action, after which it becomes visible to all PC's.

Actions

action
  • One Unlucky Visitor
    Fear 1

    The PC's find what remains of a merchant caught in the murky depths, and can scavenge their body to find 1d4 Common and Uncommon items.

  • Bubble and Boil
    Fear 1

    Spend a Fear to manifest a gurgling garden of black bubbles around the PC, exploding with fire across the Mirrormyre. All PC's must make an Agility roll or take 2d6+3 physical damage. All who fail are temporarily lit On Fire. When a creature acts while On Fire, they must take an extra 2d6 magic damage if they are still On Fire at the end of their action.

  • Sinking, Sinking
    Fear 1

    Spend a Fear to trap a PC in sinking swamp sludge. They must succeed on a Strength Reaction Roll or become temporarily Vulnerable and Restrained.

Reactions

reaction

About this environment

Graveling Thief is a homebrew creation, please feel free to replace with any Adversary you have prepared to ambush your PC’s.

The Mirrormyre

Tier 2 Traversal

An eerie swamp that tempts adventurers with its own curiosity and traps them with sinister hazards.

Impulses: Revel in death, trap the living to bolster the dead, keep visitors on their toes

Difficulty: 16

Potential Adversaries: Giant Mosquitoes, Giant Rat, Merchant, Skeleton Dredge, Skeleton Knight, Swarm of Rats, Rotted Zombie, Shambling Zombie, Zombie Pack, Juvenile Flickerfly

Features

Sinister Atmosphere - Passive: The Myre has a sinister curiosity that follows and deeply unnerves even the bravest of adventurers. The first time a PC catches their own reflection, they Mark a Stress and increase their Fear Die to a d20 until they succeed with Hope.
The Only Way Out Is Through - Passive: Moving through this muddy marsh isn't for the weak, requiring the PC's to succeed on a Progress Countdown (12). A PC who rolls a failure with Fear is immediately targeted by the Sinking, Sinking action without spending a Fear to be spent on the feature.
Rise, Gravelings! - Passive: Spend a Fear to reveal a faceless Graveling thief. This avatar of the Mirrormyre's curiosity appears within Far Range of a chosen PC, visible to only them, and immediately uses the "Sucking Face" action, after which it becomes visible to all PC's.
One Unlucky Visitor - Action: The PC's find what remains of a merchant caught in the murky depths, and can scavenge their body to find 1d4 Common and Uncommon items.
Bubble and Boil - Action: Spend a Fear to manifest a gurgling garden of black bubbles around the PC, exploding with fire across the Mirrormyre. All PC's must make an Agility roll or take 2d6+3 physical damage. All who fail are temporarily lit On Fire. When a creature acts while On Fire, they must take an extra 2d6 magic damage if they are still On Fire at the end of their action.
Sinking, Sinking - Action: Spend a Fear to trap a PC in sinking swamp sludge. They must succeed on a Strength Reaction Roll or become temporarily Vulnerable and Restrained.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.