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The Ritual Site

Tier
2
Type
Event
Difficulty
15
Impulses
Sacred Ground, The Ritual Must Continue, Contain - Control

Environment overview

Ancient Cebador stonework open to the sky. Inscription geometry carved into every surface. The Conductors' brass apparatus threaded through the walls like a second skeleton.

Potential adversaries

Features

Passives

passive
  • Inscription Geometry

    he Cebador stonework channels and contains spherical energy. While the dais inscription is intact, sphere energy of any kind cannot cross from one ring to the next. Any PC or adversary that attempts to press through a boundary and is connected to the spheres marks 1 Stress to do so. Sphere abilities can be generated and used freely within a ring but cannot be projected across a boundary. This applies to player abilities without exception.

  • Ritual Stability

    set a Countdown equal to the successes made during the preparation phase. It drops by 1 whenever Céfirina is targeted by an attack or a player rolls with Fear. A player can spend their action attempting to reinforce the ritual. If Stability reaches 0, the ritual begins to collapse and at the start of each player's action, all players and allied NPCs mark 1 Stress.

  • Charge

    Set a Counter that rises by 1 at the end of every round while the apparatus is active. When Charged reaches 3, the Azure Fang manifests. This cannot be prevented — only shaped by what the players have done before it arrives.

Actions

action

Reactions

reaction
  • The Conductors Move

    The GM can spend 2 Fear to have Conductor heavies advance on the apparatus controls or attempt to physically block a player. They are not aggressive without provocation — they are professional, and professionals move to protect their operation.

About this environment

The Ritual Site

Tier 2 Event

Ancient Cebador stonework open to the sky. Inscription geometry carved into every surface. The Conductors' brass apparatus threaded through the walls like a second skeleton.

Impulses: Sacred Ground, The Ritual Must Continue, Contain - Control

Difficulty: 15

Potential Adversaries:

Features

Inscription Geometry - Passive: he Cebador stonework channels and contains spherical energy. While the dais inscription is intact, sphere energy of any kind cannot cross from one ring to the next. Any PC or adversary that attempts to press through a boundary and is connected to the spheres marks 1 Stress to do so. Sphere abilities can be generated and used freely within a ring but cannot be projected across a boundary. This applies to player abilities without exception.
Ritual Stability - Passive: set a Countdown equal to the successes made during the preparation phase. It drops by 1 whenever Céfirina is targeted by an attack or a player rolls with Fear. A player can spend their action attempting to reinforce the ritual. If Stability reaches 0, the ritual begins to collapse and at the start of each player's action, all players and allied NPCs mark 1 Stress.
Charge - Passive: Set a Counter that rises by 1 at the end of every round while the apparatus is active. When Charged reaches 3, the Azure Fang manifests. This cannot be prevented — only shaped by what the players have done before it arrives.
The Conductors Move - Reaction: The GM can spend 2 Fear to have Conductor heavies advance on the apparatus controls or attempt to physically block a player. They are not aggressive without provocation — they are professional, and professionals move to protect their operation.

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