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The Sea of Pits

Tier
2
Type
Event
Difficulty
14
Impulses
balance dive swim

Environment overview

A vast field in all directions of smoothe stone dotted with holes of sizes that range from a house to a fist, each filled with perfectly still saltwater.

Potential adversaries

shark electric eels

Features

Passives

passive
  • Depth

    The depth is set by a standard counter of 5 to the bottom and 5 back to the top.

    Roll agility or Streingth for each tick on the counter.

    Questions
    • How clear is the water?
  • Breath

    Holding your breath works as a dynamic countdown. Base 6 on d12

    Crit success, you get ´+2
    Success on Hope gets +1
    Fail on Hope gets 0
    Success on Fear gets -1
    Fail on Fear gets -2

    Once you reach a 0 on breath, start marking a stress for each roll underwater.

    Questions
    • What are the symptoms of running out of air?
    • Why are you losing air faster?

Actions

action
  • Shadows in the deep

    Spend a fear to summon a shark.

  • Ominous darkness

    Spend a fear and PCs must roll a presence (12) or mark a stress.

    Questions
    • What was that?
    • Did you see that?

Reactions

reaction
  • Craggy Openings

    Once a party member swims past point 3, they see ominous dark tunnels in the stone. spawn 1 electric eel for every PC in zone 3.

About this environment

As you step into the area, the sky is empty and a bright cyan with the sun a blinding dot directly above. The ground under your feet is flat, perfectly so, and stretches out in all directions endlessly. The surface is pocked with thousands of circular holes that range from fist-sized to the size of a house, and each is filled with still water. Salt water by the smell in the air.

Under the water, you see that the ground above is a single ever-reaching shelf held up with craffy spires up from the darkness below. There are various platforms, many littered with the skeletons of great sea beasts. Shadows dart around in the water, but with the spotty light from above, it is nearly impossible to guess their location or size.

The Sea of Pits

Tier 2 Event

A vast field in all directions of smoothe stone dotted with holes of sizes that range from a house to a fist, each filled with perfectly still saltwater.

Impulses: balance, dive, swim

Difficulty: 14

Potential Adversaries: shark, electric eels

Features

Depth - Passive: The depth is set by a standard counter of 5 to the bottom and 5 back to the top. Roll agility or Streingth for each tick on the counter.
  • How clear is the water?
Breath - Passive: Holding your breath works as a dynamic countdown. Base 6 on d12 Crit success, you get ´+2 Success on Hope gets +1 Fail on Hope gets 0 Success on Fear gets -1 Fail on Fear gets -2 Once you reach a 0 on breath, start marking a stress for each roll underwater.
  • What are the symptoms of running out of air?
  • Why are you losing air faster?
Shadows in the deep - Action: Spend a fear to summon a shark.
Ominous darkness - Action: Spend a fear and PCs must roll a presence (12) or mark a stress.
  • What was that?
  • Did you see that?
Craggy Openings - Reaction: Once a party member swims past point 3, they see ominous dark tunnels in the stone. spawn 1 electric eel for every PC in zone 3.

Discussion

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