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The Starting Line

Tier
1
Type
Event
Difficulty
11
Impulses
In media res Introduce new players & PCs

Environment overview

A quick chase scene to kickoff new adventures. The PCs are on their way out of their last adventure, having recovered a valuable item, and are being chased by something..

Potential adversaries

Player choice

Features

Passives

passive

Actions

action

Reactions

reaction
  • The Getaway

    Each PC performs 1 Action to help successfully escape with their loot & health intact.

    • After all PC's have acted, total the successes & failures.

    • If they get more successes than failures, they start their next adventure with 3 Hope instead of 2.

    Questions
    • Your recent adventure took you somewhere much stranger than you expected, what was it?
    • While there you collected something of great value you must protect at all costs, what is it?
    • Something gave chase, and you are currently running for your lives. What from?

About this environment

The Starting Line

Tier 1 Event

A quick chase scene to kickoff new adventures. The PCs are on their way out of their last adventure, having recovered a valuable item, and are being chased by something..

Impulses: In media res, Introduce new players & PCs

Difficulty: 11

Potential Adversaries: Player choice

Features

The Getaway - Reaction: Each PC performs 1 Action to help successfully escape with their loot & health intact.
  • After all PC's have acted, total the successes & failures.

  • If they get more successes than failures, they start their next adventure with 3 Hope instead of 2.

  • Your recent adventure took you somewhere much stranger than you expected, what was it?
  • While there you collected something of great value you must protect at all costs, what is it?
  • Something gave chase, and you are currently running for your lives. What from?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.