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Town of Hallmarin

Environments Designed by Dwayne at The Tabletop Tavern

At a glance

Tier
1
Type
Social
Difficulty
11
Impulses
Something amiss people in need lingering fear Chance to help

Environment overview

A sleepy and slow moving town filled with farmers and friendly faces.

Potential adversaries

Religious Zealot Wandering thug Rowdy adventurer

Features

Passives

passive
  • Lingering fear

    Whenever the players make a social interaction with residents of the town they have disadvantage on any roll they make. This can be removed if the player spends a hope. This reflects them adding a layer of positivity and ...hopefulness to the conversation.

    Questions
    • How are you lifting the spirits opf the townsfolk?

Actions

action

Reactions

reaction
  • Spare some change mister

    Whenever a PC in the town rolls with Fear, they will be approached by desperate townsfolk who begins begging for Gold. The PC must succeed on a (Trait) Reaction Roll or give the Townsfolk a Handful of Gold. If they can not spare the Gold, they must mark a Stress.

About this environment

The town is clearly seen better days. Few people wander the streets and even less stop and talk to you. The only beacon of light in the town seems to come from the local watering hold simply called The Panda’s Trash, a small Inn and Tavern.

Town of Hallmarin

Tier 1 Social

A sleepy and slow moving town filled with farmers and friendly faces.

Impulses: Something amiss, people in need, lingering fear, Chance to help

Difficulty: 11

Potential Adversaries: Religious Zealot, Wandering thug, Rowdy adventurer

Features

Lingering fear - Passive: Whenever the players make a social interaction with residents of the town they have disadvantage on any roll they make. This can be removed if the player spends a hope. This reflects them adding a layer of positivity and ...hopefulness to the conversation.

  1. How are you lifting the spirits opf the townsfolk?

Spare some change mister - Reaction: Whenever a PC in the town rolls with Fear, they will be approached by desperate townsfolk who begins begging for Gold. The PC must succeed on a (Trait) Reaction Roll or give the Townsfolk a Handful of Gold. If they can not spare the Gold, they must mark a Stress.

Discussion

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