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Train Top Chase

Tier
1
Type
Event
Difficulty
12
Impulses
Arrive on Time Knock You Off Your Feet Ferry Commuters

Environment overview

Chasing down a target NPC atop a moving train

Potential adversaries

Specter Syndicate Lackey

Features

Passives

passive

Actions

action
  • All Aboard!

    As soon as the PCs climb atop the train, it begins moving down the track.

    Questions
    • Where is this train heading?
    • How fast will it be going?
  • Catch the Target

    In order to catch a fleeing NPC, the PCs must complete a Progress Countdown (6) to chase the NPC down before they complete a Consequence Countdown (4) and make a daring escape off the train.

    Questions
    • What prior experiences prepared you for running across the top of a train car?
    • How will the NPC escape from the train roof unharmed?
  • Look Out!
    Fear 1

    Spend a Fear to have the fleeing NPC throw something back at the PCs. Players should make an Agility Reaction roll.

    Any that fail this reaction roll are thrown off balance and must mark a Stress.

    Questions
    • What does the NPC throw at you to throw you off balance?
    • How did you save yourself from falling off the train completely?
  • Heads Up!
    Fear 2

    Spend two Fear to create a low-hanging obstacle over the tracks ahead. All PCs have disadvantage on their next action roll to move forward.

    Questions
    • What kind of obstacles loom ahead?
    • How are they preventing you from making forward progress in your chase?

Reactions

reaction

About this environment

This environment takes a standard chase countdown and places it atop a speeding train.

Train Top Chase

Tier 1 Event

Chasing down a target NPC atop a moving train

Impulses: Arrive on Time, Knock You Off Your Feet, Ferry Commuters

Difficulty: 12

Potential Adversaries: Specter Syndicate Lackey

Features

All Aboard! - Action: As soon as the PCs climb atop the train, it begins moving down the track.
  • Where is this train heading?
  • How fast will it be going?
Catch the Target - Action: In order to catch a fleeing NPC, the PCs must complete a Progress Countdown (6) to chase the NPC down before they complete a Consequence Countdown (4) and make a daring escape off the train.
  • What prior experiences prepared you for running across the top of a train car?
  • How will the NPC escape from the train roof unharmed?
Look Out! - Action: Spend a Fear to have the fleeing NPC throw something back at the PCs. Players should make an Agility Reaction roll. Any that fail this reaction roll are thrown off balance and must mark a Stress.
  • What does the NPC throw at you to throw you off balance?
  • How did you save yourself from falling off the train completely?
Heads Up! - Action: Spend two Fear to create a low-hanging obstacle over the tracks ahead. All PCs have disadvantage on their next action roll to move forward.
  • What kind of obstacles loom ahead?
  • How are they preventing you from making forward progress in your chase?

Discussion

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