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Trap hallway

Tier
1
Type
Traversal
Difficulty
13
Impulses
Keep PCs away from their goal

Environment overview

Pressure plates activate the Room's Traps

Potential adversaries

Features

Passives

passive
  • Trap activated

    Start countdown(6):

    • Critical Success, flawlessly avoided all traps and reach the end and disable all of them.

    • Success with Hope, avoided trap reducing countdown by (2).

    • Success with Fear, avoided trap reducing countdown by (1).

    • Failure with Hope, hit by trap, increase countdown by (1), take 1d4 damage.

    • Failure with Fear, hit by trap, increase countdown by (2), take 1d4 damage.

    Questions
    • What kind of mechanism that will stop the traps at the end of the hall?
    • What kind of traps are threatening PCs?

Actions

action
  • Pressure Plate
    Fear 1

    Spend a Fear to make a pressure plate beneath PC's feet. Roll Agility to avoid. On failure triggers Trap activated.

Reactions

reaction

About this environment

Trap hallway

Tier 1 Traversal

Pressure plates activate the Room's Traps

Impulses: Keep PCs away from their goal

Difficulty: 13

Potential Adversaries:

Features

Trap activated - Passive: Start countdown(6):
  • Critical Success, flawlessly avoided all traps and reach the end and disable all of them.

  • Success with Hope, avoided trap reducing countdown by (2).

  • Success with Fear, avoided trap reducing countdown by (1).

  • Failure with Hope, hit by trap, increase countdown by (1), take 1d4 damage.

  • Failure with Fear, hit by trap, increase countdown by (2), take 1d4 damage.

  • What kind of mechanism that will stop the traps at the end of the hall?
  • What kind of traps are threatening PCs?
Pressure Plate - Action: Spend a Fear to make a pressure plate beneath PC's feet. Roll Agility to avoid. On failure triggers Trap activated.

Discussion

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