Skip to content

Treasure Room

Tier
1
Type
Exploration
Difficulty
11
Impulses
Give PC treasure

Environment overview

The room where PC desires to explore.

Potential adversaries

Features

Passives

passive
  • Observe

    PCs observing their surrounding:

    • Critical Success, learn all the Lore about the treasure.

    • Success with Hope, learn a piece of the Lore.

    • Success with Fear, learn half piece of the Lore.

    • Failure with Hope, learn half piece of the Lore, mark a stress.

    • Failure with Fear, learn nothing about the Lore, mark a stress.

Actions

action
  • Mimic (only to mess with the PCs)
    Fear 1

    Spend a Fear, the treasure is a Mimic. Roll Agility to dodge attack.

Reactions

reaction

About this environment

Treasure Room

Tier 1 Exploration

The room where PC desires to explore.

Impulses: Give PC treasure

Difficulty: 11

Potential Adversaries:

Features

Observe - Passive: PCs observing their surrounding:
  • Critical Success, learn all the Lore about the treasure.

  • Success with Hope, learn a piece of the Lore.

  • Success with Fear, learn half piece of the Lore.

  • Failure with Hope, learn half piece of the Lore, mark a stress.

  • Failure with Fear, learn nothing about the Lore, mark a stress.

Mimic (only to mess with the PCs) - Action: Spend a Fear, the treasure is a Mimic. Roll Agility to dodge attack.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.