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Unhallowed Ground

Tier
1
Type
Exploration
Difficulty
11
Impulses
Sense of dread, Sense of loss

Environment overview

An area with a dark past that can still rise up to challenge the living.

Potential adversaries

Skeletons, Wailing Wraith

Features

Passives

passive
  • Overgrown Battlefield

    There has been a battle here. A PC can make an Instinct Roll to identify evidence of that fight. On a success with Hope, learn all three pieces of information below. On a success with Fear, learn two. On a failure, a PC can mark a Stress to learn one and gain advantage on the next action roll to investigate this environment. A PC with an appropriate background or Experience can learn an additional detail and ask a follow-up question about the scene and get a truthful (if not always complete) answer.
    * Traces of an ancient battle, broken weapons and armor buried just below the surface of the ground.
    *A moss-covered tree trunk actually has part of a skeleton grown into it, as the body was pinned to the tree with a spear.
    * Some of the trees are twisted as if the ground has corrupted them as they grew.

Actions

action
  • Grasping Dead

    Pick a point within the ground. All targets within Very Close range of that point must succeed on an Agility Reaction Roll or take 1d8+3 physical damage and become Restrained by the hands of the dead reaching out from the ground. Restrained creatures until they’re freed with a successful Finesse or Strength roll or by dealing at least 6 damage to the hands.

  • Defiler

    Spend a Fear to summon a Wailing Wraith drawn to the echoes of violence and discord. They appear within Far range of a chosen PC and immediately take the spotlight.

Reactions

reaction

About this environment

The small shoots of grass and the trees seem leached of all life as the wraith passes by.

Unhallowed Ground

Tier 1 Exploration

An area with a dark past that can still rise up to challenge the living.

Impulses: Sense of dread, Sense of loss

Difficulty: 11

Potential Adversaries: Skeletons, Wailing Wraith

Features

Overgrown Battlefield - Passive: There has been a battle here. A PC can make an Instinct Roll to identify evidence of that fight. On a success with Hope, learn all three pieces of information below. On a success with Fear, learn two. On a failure, a PC can mark a Stress to learn one and gain advantage on the next action roll to investigate this environment. A PC with an appropriate background or Experience can learn an additional detail and ask a follow-up question about the scene and get a truthful (if not always complete) answer. * Traces of an ancient battle, broken weapons and armor buried just below the surface of the ground. *A moss-covered tree trunk actually has part of a skeleton grown into it, as the body was pinned to the tree with a spear. * Some of the trees are twisted as if the ground has corrupted them as they grew.
Grasping Dead - Action: Pick a point within the ground. All targets within Very Close range of that point must succeed on an Agility Reaction Roll or take 1d8+3 physical damage and become Restrained by the hands of the dead reaching out from the ground. Restrained creatures until they’re freed with a successful Finesse or Strength roll or by dealing at least 6 damage to the hands.
Defiler - Action: Spend a Fear to summon a Wailing Wraith drawn to the echoes of violence and discord. They appear within Far range of a chosen PC and immediately take the spotlight.

Discussion

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