Valley of the Vidar
At a glance
Environment overview
A narrow valley controlled by the Vidar they need convincing to let you pass
Potential adversaries
Features
Passives
passive-
Shooting Match
One of the party and one of the Vidar Archers will take a 3 shots at a distant target DC 14. In this case the DM rolls 2d12 same as a player. Highest score after 3 shots wins.
Crit = Bullseye +3 points
Success with Hope = + 2 points
Success with Fear = +1 points
Failure with Hope = 0 points
Failure with Fear = -1 points -
Parlay with the Vidar
Set a countdown timer to 3.
To parlay with the Vidar the party will need to have the timer reach 6. If it reaches 0 the Vidar decide that the party are part of the problem and attack.
*Critical: The Vidar are concerned enough about the corruption to hear you out. One of them passes you a pair of Varik Leaves for luck. Add +2 to the countdown timer.
*Success with Hope: The Vidar are being mostly convinced that letting you pass is in their best interest. Add +1 to the countdown timer.
*Success with Fear: The Vidar are concerned but they aren't sure you have what it takes. One of the Archers challenges you to a shooting match. If you loose the shooting match the timer doesn't change.If you win the shooting match add +1 to the countdown timer.
* Failure with Hope: The Vidar are concerned but they aren't sure you have what it takes. One of the Archers challenges you to a shooting match. If you loose the shooting match the subtract -1 from the countdown timer. If you win the shooting match add +1 to the countdown timer.
* Failure with Fear: The Vidar suspect you are in league with the corrupted creatures and want you to go back the way you came. Subtract -2 from the countdown timer.
Actions
action-
Blow the HornFear 2
Spend 2 fear to have an additional Vidar Archer and Vidar Warrior appear at far range, they are immediately spotlighted.
Reactions
reactionAbout this environment
The Vidar are a race of deer or elk headed centaurs. In the area near Mosswood they live in a secluded valley known as the Valley of the Vidar. Often standoffish and territorial they rarely let any other peoples traverse their lands unmolested.
In this case the party encounters a group of Vidar outriders that are concerned by the corrupted creatures that have been invading and troubling their valley. While they are not all that happy to allow strangers to pass through their homeland, they can be convinced with a presence roll etc.
Set a countdown timer to 3.
To parlay with the Vidar the party will need to have the timer reach 6. If it reaches 0 the Vidar decide that the party are part of the problem and attack.
*Critical: The Vidar are concerned enough about the corruption to hear you out. One of them passes you a pair of Varik Leaves for luck. Add +2 to the countdown timer.
*Success with Hope: The Vidar are being mostly convinced that letting you pass is in their best interest. Add +1 to the countdown timer.
*Success with Fear: The Vidar are concerned but they aren’t sure you have what it takes. One of the Archers challenges you to a shooting match. If you loose the shooting match the timer doesn’t change.If you win the shooting match add +1 to the countdown timer.
* Failure with Hope: The Vidar are concerned but they aren’t sure you have what it takes. One of the Archers challenges you to a shooting match. If you loose the shooting match the subtract -1 from the countdown timer. If you win the shooting match add +1 to the countdown timer.
* Failure with Fear: The Vidar suspect you are in league with the corrupted creatures and want you to go back the way you came. Subtract -2 from the countdown timer.
Valley of the Vidar
Tier 2 Traversal
A narrow valley controlled by the Vidar they need convincing to let you pass
Impulses: Go Away, Parlay, Shooting Match
Difficulty: 14
Potential Adversaries: Vidar Archer, Vidar Warrior
Features
Shooting Match - Passive: One of the party and one of the Vidar Archers will take a 3 shots at a distant target DC 14. In this case the DM rolls 2d12 same as a player. Highest score after 3 shots wins.
Crit = Bullseye +3 points
Success with Hope = + 2 points
Success with Fear = +1 points
Failure with Hope = 0 points
Failure with Fear = -1 points
Parlay with the Vidar - Passive: Set a countdown timer to 3.
To parlay with the Vidar the party will need to have the timer reach 6. If it reaches 0 the Vidar decide that the party are part of the problem and attack.
*Critical: The Vidar are concerned enough about the corruption to hear you out. One of them passes you a pair of Varik Leaves for luck. Add +2 to the countdown timer.
*Success with Hope: The Vidar are being mostly convinced that letting you pass is in their best interest. Add +1 to the countdown timer.
*Success with Fear: The Vidar are concerned but they aren't sure you have what it takes. One of the Archers challenges you to a shooting match. If you loose the shooting match the timer doesn't change.If you win the shooting match add +1 to the countdown timer.
* Failure with Hope: The Vidar are concerned but they aren't sure you have what it takes. One of the Archers challenges you to a shooting match. If you loose the shooting match the subtract -1 from the countdown timer. If you win the shooting match add +1 to the countdown timer.
* Failure with Fear: The Vidar suspect you are in league with the corrupted creatures and want you to go back the way you came. Subtract -2 from the countdown timer.
Blow the Horn - Action: Spend 2 fear to have an additional Vidar Archer and Vidar Warrior appear at far range, they are immediately spotlighted.
Valley of the Vidar
The Vidar are a race of deer or elk headed centaurs. In the area near Mosswood they live in a secluded valley known as the Valley of the Vidar. Often standoffish and territorial they rarely let any other peoples traverse their lands unmolested.
In this case the party encounters a group of Vidar outriders that are concerned by the corrupted creatures that have been invading and troubling their valley. While they are not all that happy to allow strangers to pass through their homeland, they can be convinced with a presence roll etc.
Set a countdown timer to 3.
To parlay with the Vidar the party will need to have the timer reach 6. If it reaches 0 the Vidar decide that the party are part of the problem and attack.
*Critical: The Vidar are concerned enough about the corruption to hear you out. One of them passes you a pair of Varik Leaves for luck. Add +2 to the countdown timer.
*Success with Hope: The Vidar are being mostly convinced that letting you pass is in their best interest. Add +1 to the countdown timer.
*Success with Fear: The Vidar are concerned but they aren’t sure you have what it takes. One of the Archers challenges you to a shooting match. If you loose the shooting match the timer doesn’t change.If you win the shooting match add +1 to the countdown timer.
* Failure with Hope: The Vidar are concerned but they aren’t sure you have what it takes. One of the Archers challenges you to a shooting match. If you loose the shooting match the subtract -1 from the countdown timer. If you win the shooting match add +1 to the countdown timer.
* Failure with Fear: The Vidar suspect you are in league with the corrupted creatures and want you to go back the way you came. Subtract -2 from the countdown timer.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Valley of the Vidar Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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