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Valley of the Vidar

Environments Designed by Calvin Patten Jr.

At a glance

Tier
2
Type
Traversal
Difficulty
14
Impulses
Go Away Parlay Shooting Match

Environment overview

A narrow valley controlled by the Vidar they need convincing to let you pass

Potential adversaries

Vidar Archer Vidar Warrior

Features

Passives

passive
  • Shooting Match

    One of the party and one of the Vidar Archers will take a 3 shots at a distant target DC 14. In this case the DM rolls 2d12 same as a player. Highest score after 3 shots wins.
    Crit = Bullseye +3 points
    Success with Hope = + 2 points
    Success with Fear = +1 points
    Failure with Hope = 0 points
    Failure with Fear = -1 points

  • Parlay with the Vidar

    Set a countdown timer to 3.

    To parlay with the Vidar the party will need to have the timer reach 6. If it reaches 0 the Vidar decide that the party are part of the problem and attack.
    *Critical: The Vidar are concerned enough about the corruption to hear you out. One of them passes you a pair of Varik Leaves for luck. Add +2 to the countdown timer.
    *Success with Hope: The Vidar are being mostly convinced that letting you pass is in their best interest. Add +1 to the countdown timer.
    *Success with Fear: The Vidar are concerned but they aren't sure you have what it takes. One of the Archers challenges you to a shooting match. If you loose the shooting match the timer doesn't change.If you win the shooting match add +1 to the countdown timer.
    * Failure with Hope: The Vidar are concerned but they aren't sure you have what it takes. One of the Archers challenges you to a shooting match. If you loose the shooting match the subtract -1 from the countdown timer. If you win the shooting match add +1 to the countdown timer.
    * Failure with Fear: The Vidar suspect you are in league with the corrupted creatures and want you to go back the way you came. Subtract -2 from the countdown timer.

Actions

action
  • Blow the Horn
    Fear 2

    Spend 2 fear to have an additional Vidar Archer and Vidar Warrior appear at far range, they are immediately spotlighted.

Reactions

reaction

About this environment

The Vidar are a race of deer or elk headed centaurs. In the area near Mosswood they live in a secluded valley known as the Valley of the Vidar. Often standoffish and territorial they rarely let any other peoples traverse their lands unmolested.
In this case the party encounters a group of Vidar outriders that are concerned by the corrupted creatures that have been invading and troubling their valley. While they are not all that happy to allow strangers to pass through their homeland, they can be convinced with a presence roll etc.

Set a countdown timer to 3.

To parlay with the Vidar the party will need to have the timer reach 6. If it reaches 0 the Vidar decide that the party are part of the problem and attack.
*Critical: The Vidar are concerned enough about the corruption to hear you out. One of them passes you a pair of Varik Leaves for luck. Add +2 to the countdown timer.
*Success with Hope: The Vidar are being mostly convinced that letting you pass is in their best interest. Add +1 to the countdown timer.
*Success with Fear: The Vidar are concerned but they aren’t sure you have what it takes. One of the Archers challenges you to a shooting match. If you loose the shooting match the timer doesn’t change.If you win the shooting match add +1 to the countdown timer.
* Failure with Hope: The Vidar are concerned but they aren’t sure you have what it takes. One of the Archers challenges you to a shooting match. If you loose the shooting match the subtract -1 from the countdown timer. If you win the shooting match add +1 to the countdown timer.
* Failure with Fear: The Vidar suspect you are in league with the corrupted creatures and want you to go back the way you came. Subtract -2 from the countdown timer.

Valley of the Vidar

Tier 2 Traversal

A narrow valley controlled by the Vidar they need convincing to let you pass

Impulses: Go Away, Parlay, Shooting Match

Difficulty: 14

Potential Adversaries: Vidar Archer, Vidar Warrior

Features

Shooting Match - Passive: One of the party and one of the Vidar Archers will take a 3 shots at a distant target DC 14. In this case the DM rolls 2d12 same as a player. Highest score after 3 shots wins.
Crit = Bullseye +3 points
Success with Hope = + 2 points
Success with Fear = +1 points
Failure with Hope = 0 points
Failure with Fear = -1 points

Parlay with the Vidar - Passive: Set a countdown timer to 3.

To parlay with the Vidar the party will need to have the timer reach 6. If it reaches 0 the Vidar decide that the party are part of the problem and attack.
*Critical: The Vidar are concerned enough about the corruption to hear you out. One of them passes you a pair of Varik Leaves for luck. Add +2 to the countdown timer.
*Success with Hope: The Vidar are being mostly convinced that letting you pass is in their best interest. Add +1 to the countdown timer.
*Success with Fear: The Vidar are concerned but they aren't sure you have what it takes. One of the Archers challenges you to a shooting match. If you loose the shooting match the timer doesn't change.If you win the shooting match add +1 to the countdown timer.
* Failure with Hope: The Vidar are concerned but they aren't sure you have what it takes. One of the Archers challenges you to a shooting match. If you loose the shooting match the subtract -1 from the countdown timer. If you win the shooting match add +1 to the countdown timer.
* Failure with Fear: The Vidar suspect you are in league with the corrupted creatures and want you to go back the way you came. Subtract -2 from the countdown timer.

Blow the Horn - Action: Spend 2 fear to have an additional Vidar Archer and Vidar Warrior appear at far range, they are immediately spotlighted.

Discussion

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