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Volcanic Cave

Environments Designed by Calvin Patten Jr.

At a glance

Tier
2
Type
Traversal
Difficulty
14
Impulses
Scorch Exhaust

Environment overview

An underground cave with a lake of magma.

Potential adversaries

Red Ooze Magma Basilisk

Features

Passives

passive
  • Superheated Chamber

    This environment has a Looping Countdown due to the extreme heat. The count down starts at 6 and ticks down every time a PC rolls with Fear. When it reaches 1 all party members within the Volcanic Cave must Mark a Stress.

    Questions
    • The heat in this space is oppressive, what do you do to keep your cool?

Actions

action
  • Minor Erruption
    Fear 1

    Pick a point in the cavern the ground in that space erupts with sudden volcanic fury. Spend a fear to trigger a violent eruption of ash and superheated gas from a nearby vent. All PCs within very close range of the point must succeed on an Agility Reaction Roll or take 2d10 physical damage.

    Questions
    • Does the eruption create a temporary wall of flame, or does it blast debris in all directions?
    • Is any of your gear or equipment damaged by the heat exposure?
  • Deadly Gases
    Fear 1

    Spend a fear to have the magma or ground belch out deadly gas. All PC's in the cavern must make a Strength Reaction Roll or become temporarily Vulnerable until they clear a HP or mark 2 Stress.

    Questions
    • The earth belches and you struggle to breath. What tricks does your mind play on you as your body hungers for fresh air?

Reactions

reaction

About this environment

An underground cave with a lake of magma.

Volcanic Cave

Tier 2 Traversal

An underground cave with a lake of magma.

Impulses: Scorch, Exhaust

Difficulty: 14

Potential Adversaries: Red Ooze, Magma Basilisk

Features

Superheated Chamber - Passive: This environment has a Looping Countdown due to the extreme heat. The count down starts at 6 and ticks down every time a PC rolls with Fear. When it reaches 1 all party members within the Volcanic Cave must Mark a Stress.
  1. The heat in this space is oppressive, what do you do to keep your cool?
Minor Erruption - Action: Pick a point in the cavern the ground in that space erupts with sudden volcanic fury. Spend a fear to trigger a violent eruption of ash and superheated gas from a nearby vent. All PCs within very close range of the point must succeed on an Agility Reaction Roll or take 2d10 physical damage.
  1. Does the eruption create a temporary wall of flame, or does it blast debris in all directions?
  2. Is any of your gear or equipment damaged by the heat exposure?
Deadly Gases - Action: Spend a fear to have the magma or ground belch out deadly gas. All PC's in the cavern must make a Strength Reaction Roll or become temporarily Vulnerable until they clear a HP or mark 2 Stress.
  1. The earth belches and you struggle to breath. What tricks does your mind play on you as your body hungers for fresh air?

Discussion

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