Volcanic Slope
At a glance
Environment overview
A treacherous and physically grueling ascent across scorched earth, choked with ash, toxic fumes, and searing heat.
Potential adversaries
Features
Passives
passive-
The Ascent
Making their way up the mountainside uses a Progress Countdown (10). It ticks down according to the following criteria when the PCs make an action roll to proceed.
-Critical Success: Tick down 2, and all PCs may either Clear a Stress or Gain a Hope.
-Success with Hope: Tick down 1, and all PCs may Clear a Stress.
-Success with Fear: Tick down 1.
-Failure with Hope: No advancement, and all PCs must Mark a Stress.
-Failure with Fear: You may activate 'I Feel the Earth Move' without spending a Fear, and all PCs must Mark a HP.When the countdown triggers, the PCs have reached the rune-carved archway leading into the heart of the mountain.
Questions- What residual effects does the heat and ash leave on your skin or gear?
- How are you supporting each other as you traverse this challenging environment?
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Echoes of the Past
The slopes are strewn with the detritus of previous expeditions: rusted pitons hammered into unforgiving rock, frayed ropes clinging precariously, skeletal remains of climbers, or perhaps even discarded journals. A PC may choose to investigate these remnants with an Instinct Roll. Success grants the party advantage on their next roll to advance The Ascent, failure forcing the PC to Mark a Stress in the oppressive heat and choking ash.
Questions- What tragic stories do these remnants tell?
- Are there any warnings etched into the rock or the items themselves?
- Describe the items or location you have examined in detail.
Actions
action-
Hot Foot!Fear 1
The ground erupts with sudden volcanic fury. Spend a fear to trigger a violent eruption of ash and superheated gas from a nearby vent. All PCs must succeed on an Agility Reaction Roll or take 3d10 physical damage.
Questions- Does the eruption create a temporary wall of flame, or does it blast debris in all directions?
- Is any of your gear or equipment damaged by the heat exposure?
Reactions
reaction-
I Feel the Earth MoveFear 1
Anytime a PC rolls with Fear, you may Spend a Fear to cause the ground to destabilize and shift, altering the landscape in the immediate vicinity, and impeding their progress. All non-flying PCs take 3d8+3 physical damage. Tick the Countdown up by 1.
Questions- Are new fissures opening, or pillars being upthrust, creating impassable barriers?
- Does the ground you were standing on vanish entirely, forcing a desperate leap?
About this environment
The slope is a jagged, monochromatic scar upon the mountain’s flank. Rivers of cooling, blackened basalt crust over veins of glowing orange, while the air is so thick with sulfur and heat that it creates a shimmering, distorted reality. The mountain does not merely exist here; it actively breathes, pulses, and rejects those who tread upon its skin.
Volcanic Slope
Tier 3 Traversal
A treacherous and physically grueling ascent across scorched earth, choked with ash, toxic fumes, and searing heat.
Impulses: Scorch and Consume, Force Reckless Choices, Trap and Suffocate
Difficulty: 17
Potential Adversaries: Cinderhoof Charger, Demon of Wrath, Dire Bat, Elemental Spark, Fire Elementals
Features
The Ascent - Passive: Making their way up the mountainside uses a Progress Countdown (10). It ticks down according to the following criteria when the PCs make an action roll to proceed.
-Critical Success: Tick down 2, and all PCs may either Clear a Stress or Gain a Hope.
-Success with Hope: Tick down 1, and all PCs may Clear a Stress.
-Success with Fear: Tick down 1.
-Failure with Hope: No advancement, and all PCs must Mark a Stress.
-Failure with Fear: You may activate 'I Feel the Earth Move' without spending a Fear, and all PCs must Mark a HP.
When the countdown triggers, the PCs have reached the rune-carved archway leading into the heart of the mountain.
- What residual effects does the heat and ash leave on your skin or gear?
- How are you supporting each other as you traverse this challenging environment?
Echoes of the Past - Passive: The slopes are strewn with the detritus of previous expeditions: rusted pitons hammered into unforgiving rock, frayed ropes clinging precariously, skeletal remains of climbers, or perhaps even discarded journals. A PC may choose to investigate these remnants with an Instinct Roll. Success grants the party advantage on their next roll to advance The Ascent, failure forcing the PC to Mark a Stress in the oppressive heat and choking ash.
- What tragic stories do these remnants tell?
- Are there any warnings etched into the rock or the items themselves?
- Describe the items or location you have examined in detail.
Hot Foot! - Action: The ground erupts with sudden volcanic fury. Spend a fear to trigger a violent eruption of ash and superheated gas from a nearby vent. All PCs must succeed on an Agility Reaction Roll or take 3d10 physical damage.
- Does the eruption create a temporary wall of flame, or does it blast debris in all directions?
- Is any of your gear or equipment damaged by the heat exposure?
I Feel the Earth Move - Reaction: Anytime a PC rolls with Fear, you may Spend a Fear to cause the ground to destabilize and shift, altering the landscape in the immediate vicinity, and impeding their progress. All non-flying PCs take 3d8+3 physical damage. Tick the Countdown up by 1.
- Are new fissures opening, or pillars being upthrust, creating impassable barriers?
- Does the ground you were standing on vanish entirely, forcing a desperate leap?
Volcanic Slope
The slope is a jagged, monochromatic scar upon the mountain’s flank. Rivers of cooling, blackened basalt crust over veins of glowing orange, while the air is so thick with sulfur and heat that it creates a shimmering, distorted reality. The mountain does not merely exist here; it actively breathes, pulses, and rejects those who tread upon its skin.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Volcanic Slope Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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