You’re the prey!
At a glance
Environment overview
A creature is chasing you through the forest.
Potential adversaries
Features
Passives
passive-
Being Chased!!!
As the event begins, introduce a Catch Countdown (10) for the Creature and an Escape Countdown (8), for the PCs. If the Catch Countdown reaches 0 first, the creature catches the PCs. If the Escape Countdown reaches 0 first, the PCs escape. Advance the countdowns when a PC makes an Action Roll based on the following:
- Critical Success: Escape Countdown ticks down by 3 - Activates Help!
- Success with Hope: Escape Countdown ticks down by 2
- Success with Fear: Both countdowns tick down by 1 - Activate Adrenaline
- Failure with Hope: Catch Countdown ticks down by 2
- Failure with Fear: Catch Countdown ticks down by 3 - Allows Creature's Turn to be used.
Actions
actionReactions
reaction-
Adrenaline
Every time you roll a Success with Fear, you have to Mark a Stress.
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Creature's TurnFear 1
On a Failure with Fear, along with ticking the Catch Countdown by 3, the creature manages to attack one of the PCs. Roll a die to decide which one and Spend a Fear to use the creature's standard attack against them.
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Help!
On a Critical Success, this ability is activated. An NPC comes up to help the group in some way. If the Catch Countdown is 5 or more, or the Escape Countdown is 4 or less, the group describes how this NPC guarantees their safe passage.
About this environment
The group is traversing through a thick forest or jungle when they stumble upon a creature or group of creatures that clearly outmatch them. They have to flee, they need to escape.
If they don’t, death moves await.
You’re the prey!
Tier 1 Traversal
A creature is chasing you through the forest.
Impulses: The creature wants to catch you no matter the cost.
Difficulty: 11
Potential Adversaries: The creature you're running from.
Features
Being Chased!!! - Passive: As the event begins, introduce a Catch Countdown (10) for the Creature and an Escape Countdown (8), for the PCs. If the Catch Countdown reaches 0 first, the creature catches the PCs. If the Escape Countdown reaches 0 first, the PCs escape. Advance the countdowns when a PC makes an Action Roll based on the following:
- Critical Success: Escape Countdown ticks down by 3 - Activates Help!
- Success with Hope: Escape Countdown ticks down by 2
- Success with Fear: Both countdowns tick down by 1 - Activate Adrenaline
- Failure with Hope: Catch Countdown ticks down by 2
- Failure with Fear: Catch Countdown ticks down by 3 - Allows Creature's Turn to be used.
Adrenaline - Reaction: Every time you roll a Success with Fear, you have to Mark a Stress.
Creature's Turn - Reaction: On a Failure with Fear, along with ticking the Catch Countdown by 3, the creature manages to attack one of the PCs. Roll a die to decide which one and Spend a Fear to use the creature's standard attack against them.
Help! - Reaction: On a Critical Success, this ability is activated. An NPC comes up to help the group in some way. If the Catch Countdown is 5 or more, or the Escape Countdown is 4 or less, the group describes how this NPC guarantees their safe passage.
You’re the prey!
The group is traversing through a thick forest or jungle when they stumble upon a creature or group of creatures that clearly outmatch them. They have to flee, they need to escape.
If they don’t, death moves await.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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You’re the prey! Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.